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gscoccola

13
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1
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A member registered 84 days ago · View creator page →

Creator of

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I see! If you wish to expand the game, I think some very simple machine learning algorithms that could give very good results!

They can recognize patterns instead of doing a pixel per pixel comparison, which is more similar to how a human compares images.

I like the paint aesthetic, the music and the coffee theme. Plus your HP and ammo being the same is a pretty cool concept. I think you should add that you shoot with spacebar somewhere in the instructions. But a fun, short game!

Fun game!

What was the algorithm for judging the shapes?

Some images where a bit rough to attempt with a single line, like the boats.

Great concept! I really like the gameplay and presentation.

The third piece is currently bugged and it's not possible to advance, but enjoyed the earlier levels.

Thank you!

Particle systems are always fun!

Fun game.

I appreciate the challenge, but it would be nice if the camera would zoom out a little more. Or maybe control the camera with the mouse. As it is, some frustration comes from having to accelerate a precise amount without seeing where you're headed.

Sorry, the game offers no mobile support!

Hi, thank you for the feedback!

I'll keep working on it and see how to make the HUD a bit more clear to the player

I'm fairly beginner, only made a demo so far (https://gscoccola.itch.io/), but I'm looking to team up with anyone (though maybe not also a programmer lol)

Thanks for your comment! My aim to make a game that is fun to learn but eventually offers tough challenges. I understand however that maybe I have to offer a bit more easy levels to give players more practice before it gets hard.

No problem!
I had downloaded the  game from the jam submission page so I hadn't checked the game page where it is explained, so maybe it was my bad

I liked the hand drawn aesthetic for the menu.

As for the gameplay, I found it pretty easy, and it didn't get harder over time as far as I could tell. It's also possible to go out of bounds and avoid all hazards that way. The hazzards are also hard to see in some of the backgrounds.

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Interesting concept! I like the pixel aesthetic and really like the physics simulated particles.

I understand it's just a prototype, but it would be nice to have a clear understanding of of the rules of the game. It's not very clear what the top bar represents, if it's HP, a timer, or a combination of both.