Play game
Mice and Mechs's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun Factor | #1 | 4.133 | 4.133 |
Overall | #4 | 4.267 | 4.267 |
Audio | #4 | 3.867 | 3.867 |
Originality | #5 | 4.200 | 4.200 |
Visuals | #11 | 3.933 | 3.933 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
Loved this!!! Kobolds! Bombs! Scaling giant mechs! What's not to love? Liked how connective and responsive the clamp/grab mechanic was, always felt fair and like I was in control. Nice use of scale and speed to give feelings / difference of size. Interesting character designs and animations. Would be nice to see some dynamic lighting. Cool use of level design to bottle neck and trigger areas. Awesome job!
Super polished. I really liked how the game felt to play overall. My one big criticism is that the camera tended to freak out which made placing the bombs more difficult than necessary. Overall, really nice work.
Climbing the mech was amazing! The scale and the drama of it! Nice intro with the little mice families too. One of my favourite entries for sure
Awesome game! Took me 444 seconds to beat it the first time, but I got it down to 214 the second :)
I really like the sense of scale the mech gives, and scaling it Shadow of the Colossus style was super fun. I especially like how the indirect attack (placing bombs) rather than something more direct like using a gun forces the player into the open and keeps up the tension throughout the game.
Visually, the art direction is solid, and also reminded me of ps2-era games (someone else mentioned Jak and Daxter, which was what I instantly thought of as well). I especially liked the particle effects.
On the audio side, the music was a solid choice, and I really like the "bwahhhhhh" sound the mech made when it took damage. I was a bit confused by what was causing it the first few times, but eventually figured out it was the damage sound. I also liked the metallic creaking and metal footstep impacts when jumping on the mech.
The mech was a little janky to navigate, but I was impressed with how intuitive it was for a game jam release. Also, if you decide to work on it more, I think it would be cool to see the environment fleshed out a bit more.
Overall, a really solid game that took a fun perspective on the mech theme :)
For a game jam this game is more solid than Metal Gear. Solid platformer, solid climbing mechanic. The rat characters were cute and interesting, the kobold sighting mechanic was great. Congratulations!
I don't like making leaps because the timing is difficult.
When I played for a while, I fell off the floor of the level and couldn't go on.
Frickin Loved it. The character and setting design are great, gave me a Jak and daxter/Ratchet and Clank feel. Simple tutorial to teach mechanics and perfect length. Amazing job.
thanks! I loove jak and daxter. Was definitely aiming for that with the squash n stretch
Nice graphics, I like it, I was jumping around and suddenly I was out of the game.
Good job.
If you wanna try my game will be great.
oh noo! I should have put a killbox down there
Really fell in love with this Shadow of the Collosus type game, it was a real surprise. Loved the Kobold Mech and the mice. It was fantastic and fun!