This was wild. Loved the world and setting. The idea of flesh and fluids as systems is mad. I spent a lot of time playing this. Insane work for a game jam. Outstanding work on this everyone.
Nearphus
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The mech design and movement were great. I loved the combination of different weapons, mortar was my favorite though. Having a character selection screen was a nice addition. The mini map helped me out a lot. The boss had an awesome design as well as moveset. Excellent work on this. I can see a lot of work went into it.
What a great jam game. The management aspect along with the space invaders dream concerts. A lot of game concepts for a jam that worked well together. I can tell a lot of time and work went into this. One of my favorite Lovecraft story too. The idea of music having connection to the old gods is amazing. Excellent work.
Wow! This was amazing. The ideas and writing were great. Loved the ending concept. One issue was sometimes advancing the typewriter effect would skip to the next text. Visuals were superb, amazing for a jam game. The atmosphere from the music and visuals was exceptional. Wish there was a little bit of a gameplay change up but I understand with how much work went into this. Excellent job.
***Spoilers ahead***
Thanks for playing. The tear at the end is getting out of the dream. The person on the hospital bed is the dream walker. Yugsoigoth pulled them back into the dream. To escape the dream there are hidden memories in each dream to collect. Thanks for the bug report. I didn't notice that on the last build.





