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Dream Walker's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun Factor | #3 | 4.200 | 4.200 |
Overall | #15 | 4.100 | 4.100 |
Audio | #20 | 3.700 | 3.700 |
Visuals | #27 | 4.000 | 4.000 |
Originality | #31 | 3.800 | 3.800 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a video game or a physical game?
Video Game
Was your game made solo or in a team?
Madeline and Nearphus
Did you use any third party assets, if yes what assets did you use?
Yes Dark World Tilest Pack 2 Alb_pixel Store
Did you choose from one (or more) of the optional secondary themes?
No
Does your game contain 18+ content (Nudity, Gore, Language)?
No
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Comments
This is my third 5/5 game among those I chose to play this Sunday, which is my day for gaming and general fun. What a cool experience to wrap things up! I found the gameplay super fluid, the music excellent and well-paced, and the dream stages really well-constructed. (And since I’m not just a casual, but a pro idiot, I obviously laughed at the noise in the silly stage.) The idea of using the mouse as a switch was so unique! It’s almost like a Ghost Trick meta vibe from the DS—a really clever, well-made mechanic that meshes perfectly with the game’s concept. I hope you're proud because I think this is a very complete game.
If you added stages between dreams, it would work; if you added more move sets, that would work too. Establishing a damage logic that isn’t punishing with one-hit kills was a great call. The respawn and chase mechanics are convincing. It’s a very cool, well-rounded game that left me with that great “I want more” feeling.
P.S: If you ever make updates, I hope you bring the Madeline again. The melody created had a sensitivity that harmonized *VERY* well with what you needed.
Really nice concept, it all came together in a really nice way. Would be nice to have a fullscreen option or a downloadable version.
Thanks, I am happy with how the concept came together. Thank you for the feedback. I never tested to see if the itch fullscreen actually worked. It does now.
Fun game. Use the mouse pointer as a third eye is very meta, and very cosmic. Appreciated the quick respawn times and being able to wall jump off the same wall, as going across wall-to-wall was pretty challenging for me with the low "stickiness" of the character. Good work!
Thank you. Madeline helped a lot with the character feedback and I think we got it to work well. Same wall jump is my go to.
Great game. The art is really nice. The mechanics work well and feel really good.
Thanks for the kind words and thank you for playing it.
Stunning game, absolutely beautiful! And really interesting mechanics too. I'm not usually into platformers but this was great. I'd love to see it turned into a full game!
Wow thank you so much. A big focus was to make it platformer everyone could enjoy.
The art is really really pretty! I like the story too! After I died and the scene of the kid in the bed, The game stopped, I had to refresh the page and go back to the start. Not sure if that was the game ending or if thats what happens every time you die, I was surrounded by the enemies right as I reached that bright blue slit!
***Spoilers ahead***
Thanks for playing. The tear at the end is getting out of the dream. The person on the hospital bed is the dream walker. Yugsoigoth pulled them back into the dream. To escape the dream there are hidden memories in each dream to collect. Thanks for the bug report. I didn't notice that on the last build.
The game is really really cool! You did an awesome job!
Can you share any hints for finding the secret memories? 👀
Buildings - signs lead the way
Dirty Hospital - trashcan
Sheep - left and up from the start shows the way.
Boring- broken bricks
Yugsoigoth's dream - Near the end a single skull floats