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esiotek

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A member registered Sep 27, 2024 · View creator page →

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Cool, I gave the game another shot. On my first run I was mostly doing mining which is probably not the most lucrative route. On this run, I tried playing the game more like the old drug war game (buying goods cheap and travelling to sell them high somewhere else).

The game is fun, maybe adding some more information for the player like rumour about prices of goods in a region or adding costs to travel could help with decision making a bit.

I like the idea of the game, the atmosphere is pretty cool, even for a text-based game. There’s definitely something there.

That being said, at the moment the game feels a bit too random, and the gameplay is more about rolling dice than making educated decisions.

The debt mechanic is a good idea, but the interest rate was so high that trying to pay anything back felt trivial. I made a 15K payment, but the interest rate was so insane that after a couple of turns my debt was even higher than before I made the payment. There also doesn’t seem to be any downside to just letting it balloon out of control, so paying it off just felt like throwing money away.

I also didn’t really understand the difference between the zones or what “rich,” “average,” or “poor” meant. I’m guessing it has to do with the prices of goods, but since fuel and traveling don’t cost anything, moving somewhere doesn’t feel like a strategic decision and more like something you do when you get bored. Since I also have no way of knowing what prices will be somewhere else, it removes all agency from the player.

Again, I like the idea of the game and I think you do have something here, it just needs some adjustments and balancing.

Good luck with everything. Cheers

The idea for the game is very cool. The voice acting and writing were also surprisingly good. 

That being said, I wish taking pictures of the wrong item had consequences. Right now you can just take pictures of everything until you get the right one. Being able to leave the game or access the options with esc would be nice too. I had to ctr/alt/del to leave.

It's a promising foundation, with a little more polish you could have a really cool game.

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M first run was pretty frustrating cause I didn't realize you have a lighter. So I was just stumbling blindly in the dark and couldn't find the TV after the first customer.

Eventually realized you can have some light which makes the game more enjoyable. I still think it's a bit too dark but I get it is for the ambiance. Mouse sensitivity as an option would be nice (mine was way too high).

Overall it's a nice little game, I like the PSX style and games where you do mondain tasks. The writing had some humour in it too. I was a bit confused by the ending but good game overall. 

I like the visual. The dialogues were pretty funny, in an absurd kinda way. The gameplay is interesting, I guessed right the first time, with some more polish and maybe clearer clues it could be a really fun game.

Nice platformer. I felt like the controls were a bit floaty and the game is very punishing, (one hit kill). I like toe art style and the atmosphere.

I would have never thought of making a literal puzzle game but somehow it works and the gameplay is actually kinda fun. Only thing is I feel like it doesn't really tie to the theme of the jam.

Love the art style. I am not a fan of the controls tho. The movements feel floaty and a bit hard to control at times. Cool little plateformer otherways.

Nice concept, reminds me of games like Guitar hero. The game is very simple but feels polished. I like the extra little details like the screen shake when you miss a present. There is an exploit where you can just press all 4 keys repeatedly. Maybe adding either a penalty for pressing the wrong key or some kinda cool down would help with that. Cool little game tho, I actually really had fun with that one.

I had to go in the comments of the game to realize you could pick up things with x. Maybe making the controls more clear would help.

I am not a fan of this type of game but that is just my personal preference. The 3 minutes timer feels very short but again, that might just be because I suck at this kind of game. Cool little project otherways.

3 is my best score. The idea is simple but it works and the art style is cute. I probably just suck at the game but I found it very hard.

Cool concept, I like the idea and the art. I only saw the formula after a few tries so I was just guessing at first. 

Nice cute little game! I really enjoyed it

The gameplay is a bit confusing. I am not sure if what you offer makes a difference depending on the god. The art and music are cool tho and it definitely fits the theme of the jam.

I like the art and the music but the gameplay is a bit strange. I am not sure if it was glitchy or intended that way but it felt frustrating at times 

Well that was something...

The game feels very unfinished. Some kind of feedback when the player parry would be nice (like an animation or something). The attacks also feel a bit odd, I think it's because of the lack of feedback. The art style is cute but it needs more polish overall.

As others mentioned, it is very easy to just press up and stay on the starting plateform and never lose. The game is a bit simplistic too.

Fun little game. I am not sure how the game determines how "effective" each sentence is but I had fun while playing

So far its probably the best game I played in this jam. Very polished and the gameplay is engaging and fun. The random events take away a little, as it feels too random at times. maybe having a structure like the old choose your own adventure books would help with this, or some kind of follow up on some events. but very cool game overall.

Is there a way to win the game or is the goal just to survive as long as possible? I like the art style, the round frame around the screen definitely helps with tension. I was just not too sure if I was suppose to do anything besides avoiding the monster

I like the idea, it's a cool concept. I ended up clicking yes on everything at the beginning and it seems like it was not a bad strategy.

The fact that you can choose your own colors is a little touch too. Nice little game, I enjoyed it.

The gameplay is a bit simplistic, but the game works and it fits the theme

As others have said the gameplay is confusing. I kept making the gods unhappy but I had no idea why. I like the art style and the music. With a tutorial I am sure it would be a cool little game.

The idea is very interesting. Some feedback when you put down the offering, like a different sound if we chose the optimal option would be cool. I also got a bit confused with the different being after a bit and forgot who's who. Cool concept tho, I enjoyed it.

Thanks for the suggestions and I am glad you enjoyed the game :)

I am taking a little summer break with game dev right now but yes, when I get back into it those are all valid points I could add.


My ADD brain also started thinking about other game ideas that I want to start working on so who knows! :)

hey.

Yea the fact that you can jump back to avoid the pieces was a bug at first that I left there because it made the game a little easier (especially for the last trial).

The pieces not disapearing from the board is definitely a glitch tho. I’ll have to look into it

thanks for checking out the game!

Yea the ending is definitely the weak part of the game and seems to confuse a lot of people. Something to keep in mind for my next project :)

very cool :) I am glad you enjoyed the game.

So at the beginning you should try to find authors with a good fanbase (around 100/200) that do not ask for too much money upfront. you can usually convince them to accept a pretty low advance (around 1000) if you offer a high royalty rate like 20%. print about half of the total expected sales at first and do not do any marketing. books that work well with premium print are also easier to make profitable at first.

uhm...I just tried and it works for me. Are you clicking on save game to disk? I'll have to look a bit deeper into it, not sure why it is working but it could be the add blocker maybe

Weird, what browser are you using and do you have any blockers on it or anything like that?

thanks for playing the game and for the useful feedback :)