Cute little game. The gameplay is fun where it starts easy and slowly becomes more chaotic as you get more things to manage. The graphics and music are pretty good too. Fun times overall
esiotek
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Cool, I gave the game another shot. On my first run I was mostly doing mining which is probably not the most lucrative route. On this run, I tried playing the game more like the old drug war game (buying goods cheap and travelling to sell them high somewhere else).
The game is fun, maybe adding some more information for the player like rumour about prices of goods in a region or adding costs to travel could help with decision making a bit.
I like the idea of the game, the atmosphere is pretty cool, even for a text-based game. There’s definitely something there.
That being said, at the moment the game feels a bit too random, and the gameplay is more about rolling dice than making educated decisions.
The debt mechanic is a good idea, but the interest rate was so high that trying to pay anything back felt trivial. I made a 15K payment, but the interest rate was so insane that after a couple of turns my debt was even higher than before I made the payment. There also doesn’t seem to be any downside to just letting it balloon out of control, so paying it off just felt like throwing money away.
I also didn’t really understand the difference between the zones or what “rich,” “average,” or “poor” meant. I’m guessing it has to do with the prices of goods, but since fuel and traveling don’t cost anything, moving somewhere doesn’t feel like a strategic decision and more like something you do when you get bored. Since I also have no way of knowing what prices will be somewhere else, it removes all agency from the player.
Again, I like the idea of the game and I think you do have something here, it just needs some adjustments and balancing.
Good luck with everything. Cheers
The idea for the game is very cool. The voice acting and writing were also surprisingly good.
That being said, I wish taking pictures of the wrong item had consequences. Right now you can just take pictures of everything until you get the right one. Being able to leave the game or access the options with esc would be nice too. I had to ctr/alt/del to leave.
It's a promising foundation, with a little more polish you could have a really cool game.
M first run was pretty frustrating cause I didn't realize you have a lighter. So I was just stumbling blindly in the dark and couldn't find the TV after the first customer.
Eventually realized you can have some light which makes the game more enjoyable. I still think it's a bit too dark but I get it is for the ambiance. Mouse sensitivity as an option would be nice (mine was way too high).
Overall it's a nice little game, I like the PSX style and games where you do mondain tasks. The writing had some humour in it too. I was a bit confused by the ending but good game overall.
Nice concept, reminds me of games like Guitar hero. The game is very simple but feels polished. I like the extra little details like the screen shake when you miss a present. There is an exploit where you can just press all 4 keys repeatedly. Maybe adding either a penalty for pressing the wrong key or some kinda cool down would help with that. Cool little game tho, I actually really had fun with that one.
I had to go in the comments of the game to realize you could pick up things with x. Maybe making the controls more clear would help.
I am not a fan of this type of game but that is just my personal preference. The 3 minutes timer feels very short but again, that might just be because I suck at this kind of game. Cool little project otherways.
So far its probably the best game I played in this jam. Very polished and the gameplay is engaging and fun. The random events take away a little, as it feels too random at times. maybe having a structure like the old choose your own adventure books would help with this, or some kind of follow up on some events. but very cool game overall.
Thanks for the suggestions and I am glad you enjoyed the game :)
I am taking a little summer break with game dev right now but yes, when I get back into it those are all valid points I could add.
My ADD brain also started thinking about other game ideas that I want to start working on so who knows! :)
So at the beginning you should try to find authors with a good fanbase (around 100/200) that do not ask for too much money upfront. you can usually convince them to accept a pretty low advance (around 1000) if you offer a high royalty rate like 20%. print about half of the total expected sales at first and do not do any marketing. books that work well with premium print are also easier to make profitable at first.




