I like the idea of the game, the atmosphere is pretty cool, even for a text-based game. There’s definitely something there.
That being said, at the moment the game feels a bit too random, and the gameplay is more about rolling dice than making educated decisions.
The debt mechanic is a good idea, but the interest rate was so high that trying to pay anything back felt trivial. I made a 15K payment, but the interest rate was so insane that after a couple of turns my debt was even higher than before I made the payment. There also doesn’t seem to be any downside to just letting it balloon out of control, so paying it off just felt like throwing money away.
I also didn’t really understand the difference between the zones or what “rich,” “average,” or “poor” meant. I’m guessing it has to do with the prices of goods, but since fuel and traveling don’t cost anything, moving somewhere doesn’t feel like a strategic decision and more like something you do when you get bored. Since I also have no way of knowing what prices will be somewhere else, it removes all agency from the player.
Again, I like the idea of the game and I think you do have something here, it just needs some adjustments and balancing.
Good luck with everything. Cheers