I really liked this take on tower defense, where you grow your towers like an army that builds a good offensive strategy. However I really did not like how the player's base kept drifting away, it meant I had to keep moving my towers around, which would be extremely slow for the big ones. I understand why you did it, to keep the player from just becoming basically invincible, but I think there are better ways of doing that i.e. harder enemies after a while, or different types of enemies for different types of towers or something. But I really enjoyed playing it, good job!
Play Tower Defense Game
Digital Dimensions's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #4 | 4.000 | 4.000 |
Overall | #10 | 3.895 | 3.895 |
Design | #13 | 3.632 | 3.632 |
Originality | #15 | 4.000 | 4.000 |
Audio | #36 | 3.105 | 3.105 |
Graphics | #44 | 3.368 | 3.368 |
Topic | #46 | 3.474 | 3.474 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I love tower defense games, this was a beautiful change of having to move your turrets as you go. I would love to play this fleshed out. Walls to build, turrets to buy, etc. Im biased towards green and black so wonderful color choices!
I enjoyed this game quite a bit! I really like the concept and the strategy that went with it, though, while it started out pretty balanced, it snowballed to the point where I felt like I couldn't lose. I had several clusters of 10-15 turrets which decimated even the largest of enemies. I got to about 16000 before quitting, mostly because I couldn't hear the music over the bullet fire, which got a little annoying. Overall, well done!
Your game is really fun to play, but at the beaginning it's a bit confusing so for later games, in my opinion you should make a quick tutorial. It was really fun
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