Play gameThe Darkest Night's itch.io page
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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High score of 98! Nice art, setting, and concept, and has a full and complete feel. Sanity and hunger bars drop maybe a bit too quickly. Controls could perhaps use some refinement, as it was difficult to be precise (mouse or analog stick would be great). Also, movement speed needs to be normalized, as X and Y inputs combine to make diagonal movement faster. Music is nice and relaxing, which is in stark contrast to the furiously fast pace of the gameplay.
Overall a fun game! Very challenging
Really fun game, but very unforgiving! I really liked it.
High score of 64! Really interesting game, with great controls and music. Good job!
I think the sliders value emptied very soon! also, food assets could be more recognizable. (like glow effect or something like that)
Except for that notes, I've got a enjoyable experience with your game, good job!
High Score:21. Nice game, Cool tune. Couldn't find any berries to eat though, Went over objects but couldn't refill my hunger metre. Is a nice game though. Well done. [played the downloadable version as recommended]
If you press space bar you collect the items and the berries were the blue/purple things hanging off of plants.. Press spacebar again to light the fire if you have wood in your inventory
Oh riiight, my bad. I will give this another try then. Thanks for letting me know. I see this is explained on screen to, I need to be more careful reading :).
This fluttered my anxiety in a good way. Good application of the jam's theme to the survival genre.
Well polished look!
The control feel could be improved. Felt like I was running on ice. I would recommend no need for space bar. Since logs are picked up on touch, why not make everything else on touch as well? Seemed a little futile without an obvious long term goal.
Overall very very well done, and fun, and very clear how to play and what to do. Great work!
I really liked the idea of the game. Simple and challenging. In fact, everything in this game is simple, delicate and well finished. Music and art are really cool.
Try our game:
Very fast-paced and difficult. Heavily inspired by "Don't starve", but still manages to make it's gameplay really different. All around a solid game!
How did you make this in just 48 hours?!? Holy cow is this polished and clean looking. The UI could be a bit more apparent when you're about to starve or go insane, but you two did a fantastic job.