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A jam submission

ColxorView game page

Mix paint colors with bitwise logic.
Submitted by impliedchaos — 1 day, 2 hours before the deadline
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Colxor's itch.io page

Results

CriteriaRankScore*Raw Score
Authenticity (use of resolution restriction)#1564.2004.200
Audio#1593.0003.000
Overall#1703.3003.300
Gameplay#1762.9002.900
Visuals#1903.1003.100

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you work in a team?
Just me. My daughter said she was gonna write some music for the game, but she's a bigger slacker than I am, so instead it's awful.

Was the resolution a challenge?
It shouldn't have been since I cheated and made a puzzle game. But it was because text is hard in 64x64 pixels.

What did you learn?
I learned that I have no talent for game design. That probably won't stop me from continuing to make terrible entries in game jams though.

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Comments

(+1)

What a complex game! I included it in my LowRezJam compilation video series, if you’d like to take a look. :)

Submitted(+1)

I have NO clue how to play this game, that being said, everything else about it seems very well made!

I felt like if this is something I knew anything about I'd have loved this.

I just couldnt quite grasp the and/or/nor truth table thing on the bottom, and how it translated to a color? All the information was very well displayed and the game looks great. Just not sure what to do with that information!

As said below, a tutorial would go miles :)

Submitted (1 edit) (+1)

Very nice concept and a good implementation in terms of on-screen information. Missing maybe a tutorial to get the user started . Not sure but could it be your random colour cannot generate any of the outputs? I think I got one of these situations, if that’s a possibility I’d suggest to balance things out so the random colour and operation can always generate one of the outputs… nothing is worse than a puzzle you cannot solve ;) Nice entry!

Developer

Thank you!

The game actually does go through the random color/gate to make sure there’s at least one valid output. This is actually the reason I implemented the konami code cheat function, because I didn’t believe that logic was working and needed to verify it (turns out I’m just bad at my own game).

Submitted(+1)

What a great idea for an educational game. I hate to admit that I don't know or apply many of the less common binary operators, and this is a nice way to familiarize myself with them. That's pretty sad as I am a programmer by trade.

I also hate to admit that I had to save this game for later, as it is kind of late and my brain is definitely too low on juice to properly play it.

I am wondering if a progressive series of tutorial challenges could help people get used to thinking this way, especially with colors.

Developer(+1)

Thank you! Yeah, I didn’t consider that, but starting with fewer gates and adding them one at a time would probably be a much better way to implement this.

Submitted(+1)

I really love the idea in this game! It really makes me use my brain and honestly I'm pretty bad at being fast at this... The game is well designed and I love that you added a little table that reminds how the logic operators work. This concept has a lot of potential and I really loved it! Nicely done!

Developer(+1)

Thanks a lot! I’m also terrible at being fast. Originally that wasn’t part of the design, but I realized that was the only way to add a challenge.

Submitted

Nicely implemented although it increased the intensity of the headache I had before starting the game :D

Submitted(+1)

Nicely implemented although it increased the intensity of the headache I had before starting the game :D

Submitted(+1)

Dont be hard on yourself, I think this game is designed quite well for what it is!

Developer

Thanks!