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impliedchaos

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A member registered Jul 15, 2021 · View creator page →

Creator of

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https://github.com/mrdoob/three.js/

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Looking at that OpenGL driver version, I think you’re on an intel core processor from before 6th gen, which unfortunately don’t have support for Vulkan—only OpenGL.

You can try forcing Godot to use the opengl3 driver with:

FillinRandy.exe --rendering-driver opengl3

Although from the output in the screenshot it seems like Godot is doing the right thing and already trying to fallback to opengl3.

Can you also verify that the directory contains all 4 required files:

  • Apartment.pck
  • FillinRandy.exe
  • FillinRandy.pck
  • Randy.pck

The first error below seems like it can’t find Randy.pck to load (that’s where res://randy.tscn is stored).

Hi Yttreia,

I’m just a hobbyist and—unlike yourself—the crap I make ain’t worth paying for. So no patreon.

I do have a neglected DA account though: https://www.deviantart.com/naughtywong

Awesome! And a fountain!

Sadly, no. The HTML5 version is too big for itch.

Yep. Again, cuz I was lazy. I’ll see about adding proper mouse-drag based camera controls this weekend.

Thanks so much!

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Yeah, someone else said the same. You got more info?

Some quick scans: https://opentip.kaspersky.com/CF11B3CEA685DC829E8AF8F1895503DE7313E70B6545F397997C1F1A1622EB85/results https://www.virustotal.com/gui/file/cf11b3cea685dc829e8af8f1895503de7313e70b6545f397997c1f1a1622eb85/detection

Kaspersky shows clean, and virustotal shows a hit for a heuristic trojan detection in some AV package I’ve never heard of—which screams false positive to me.

I really would have preferred doing an HTML5 release, but the models were just too big, and itch.io said “nope.”

LOL. You’re slut-shaming a fictional character in an H-game. Wow. Also, when did it ever say “another man?” The author gives plenty of foreshadowing that other person Kate was involved with was her “former student”.

Uh, the game is already patched to hilariously censor some dialog. Honestly, it’s way better with the patch, but if you don’t like having “roomates”, you can just delete the code.rpyc file in the game directory.

I would try it out, but not via google drive. Seriously, just use butler. https://itch.io/docs/butler/

“Dolphins 8, Eagles 1”

Oh yeah, I remember that game. Dolphins scored a touchdown in the first quarter, went for the two-point conversion but the Eagles defense some how managed to chase them back into their own endzone where the Eagles scored the ol’ one-point safety. The rest of the game was all defense including the only other scoring play in the 4th when the Dolphins also managed to sack the Eagle’s QB in the endzone for a safety. ;)

Thank you!

The game actually does go through the random color/gate to make sure there’s at least one valid output. This is actually the reason I implemented the konami code cheat function, because I didn’t believe that logic was working and needed to verify it (turns out I’m just bad at my own game).

Thank you! Yeah, I didn’t consider that, but starting with fewer gates and adding them one at a time would probably be a much better way to implement this.

Thanks a lot! I’m also terrible at being fast. Originally that wasn’t part of the design, but I realized that was the only way to add a challenge.

Thanks!