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Two Friends One Keyboard's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #40 | 3.704 | 3.704 |
Game Design | #60 | 3.620 | 3.620 |
Overall | #99 | 3.411 | 3.411 |
Art Direction | #130 | 3.465 | 3.465 |
Theme | #170 | 3.394 | 3.394 |
Innovation | #247 | 2.873 | 2.873 |
Ranked from 71 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Fun two player game, I reached the point of purposely letting time run out so I could watch the players fall apart.
Very nice game.The best i've seen on this jam.You are professional of the gamedev,dont have any bugs and good at art and whole game.Much levels.Great Job.
Hilarious game. Of course, best experience when playing with two people as I did. Couldn't stop laughing xD. The art, music, gameplay, and everything were top-notch. Surprised you were able to make this in such a short time, you are very skilled!
One trick that we developed was purposely dying when we were short on time and far away from the finish line, because then we respawned right on the finish line xD
Thanks for playing glad you liked it. The art and audio were from some packs off the Unity store, you can find these in the resources section on my game page if your interested. These packs helped me save a lot of time so could focus on everything else. Had to sacrifice sleep and spend every spare bit of time I had just to get it done.
Haha that can be useful, especially for level 11. Nice TD by the way.
This game really took me by surprise the minute I died. I couldn't stop laughing lol This game is amazing, truly everything is really well put together and polish is great. The art direction and game design is amazing, the fact you have this much variety in one week is beyond incredible. Great work!
I played this solo, so when I got to level 20 it just wasn't possible for me to continue unfortunately. But proud I got that far on my own lol
There were a few instances where I died when I thought I landed on something correctly, so I think the hit boxes could do with some tweaking. And my suggestion would definitely be to add a level restart button. I think it was level 16 that was frustrating for me as the rhinos would combo you after death, so one fail and I knew I couldn't win. So I just had to wait out the timer every time which got tedious (and trying to do that stage playing both players took MAAANY attempts lol).
Thanks heaps for playing. Knowing there would be a lot of deaths, I wanted dying to feel fun too. Fortunately for me here in Australia, we had a public holiday at the beginning of the jam. Not having to go in to work for just that 1 extra day allowed me to put in an entire day. I then had to force myself every work day to keep adding more to the game, wanting to get as much done as possible. Using art packs saved a lot of time.
At the end of level 20, the pressure plates are close enough so that only 1 player needs to touch them to finish. Congrats for getting so far through it solo, its much harder alone.
Very valuable feedback I'll definitely be making some changes when I get more time. I will probably add a key press that restarts the level as you mentioned and definitely tweak the hit boxes...btw your game is one of my favourites so far (Dark Companion)
You definitely made dying feel fun, I did so a few times on purpose because the screams were hilarious. Well done indeed ;)
Oh really? perhaps I could have done that level then! That’s a shame as I really didn’t want to stop playing it… maybe I’ll grab a friend in the future and give it another go. Will you ever upload a windows downloadable version?
One of your favourites? Damn.. that makes me so happy to hear :) I can most certainly say the same about yours. It was the most memorable out of all so far, showing that innovation trumps complexity.
Yeah there's enough time just use one player to do it but you cant miss a jump or you wont have enough time. I might upload a Windows version yeah don't see why not. More levels will be added too when I get some time.
Yeah there have been a bunch that have really stood out to me including yours. It was fun guiding a little chick through the dark. Wow thank you that's great to hear :)
Fun little game that takes a dark turn when getting killed. :) It's like you go "okay I'm so tired of designing all this cuteness - I need a release - so here comes the gore." Anyway, well done. Nice music too. :)
Really fun game, although in some levels only one person does everything while the other just steps on a pressure plate. The timer is really forgiving for only one player and the sound design is really good! Definitely a bit unexpected when dying but really fun. Great job!
This game is quite hard, but I like how it is made not too hard for me to be able to complete it by Only me.
To me this game is just a 2-players game. Nothing really outstanding.
The feeling of the player has to get through the level just to done with it is not what the game has to offer. To me most of this gameplay has nothing that encourage me to get through more and more level, because those levels are nothing but just getting harder.
The vfx and effects particle elements are nice looking and they make this game looks polished.
got through 12 levels. level 13 is super hard and it shows how the hitboxes are not very forgiving.
the character controller feels very good with the coyote time and jump buffer.
I can see why this one is doing well in the game jam so far. The colors, the music, the sound effects, the mechanics. All jells together into an addicting gaming experience. I only wish I had a friend to play it with! Awesome job
This game overall is very well done.
I really like the art and sound. Could turn down the screams of agony! =) But it was good.
Got stuck on this one, fun for two! When we saw the zoom-in when you die I thought it was a nice touch
Platforming mechanics feel good! Played it solo but still enjoyed spending time navigating my little adventurers to the goal line
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