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pedroac

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A member registered Jan 08, 2017 · View creator page →

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The projectiles (circles) might be touching a square, like the following image, for two or three seconds, or more.

Then, sometimes, the projectiles moved to the larger square, losing a life -- I think that only happens while moving using WASD.

(I'm commenting an unfinished version)

It's a creative idea.
The collision resolution is sometimes unexpected.
The projectiles get stuck and, at some point, move to the centre, which can be perceived as unfair.

I'm not sure how to fix it with GDevelop. Coding with a programming language, I'd implement a customized collision resolution, changing the projectile direction regardless of the realism. For instance, subtract 180 degrees relatively to the angle of the square that blocked the projectile.

I hope to see it polished. It would be nice seeing graphics following some theme.

It reminds me of arcade games like Bubble Bobble and a ZX Spectrum game called Pssst.
It's a very fun game.

It reminds me of arcade games like Bubble Bobble and a ZX Spectrum game called Pssst.
It's a very fun game.

The game is challenging, but fun. It can be player by two people at the same time, or only one person to practice time management and coordination.
It's the best game in this jam I played until now.