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Photoria's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #22 | 3.667 | 3.667 |
Audio | #26 | 3.222 | 3.222 |
Overall | #28 | 3.306 | 3.306 |
Innovation | #31 | 3.167 | 3.167 |
Fun | #33 | 3.056 | 3.056 |
Theme | #34 | 3.444 | 3.444 |
Overall | #34 | 3.278 | 3.278 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Dev log
http://itch.io/jam/libgdxjam/topic/12074/team-dogedevswow-devlog
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Comments
Really neat game! I included it in my LibGDX Jam compilation video series, if you would like to take a look :) https://youtu.be/rZ65V6EgGiI
Good start on a space RPG- nice to see an RPG entry, there weren't many in this genre!
dev log?
I like how the strength balance with enemies scales quickly: the big unbeatable slimes become easy loot and I started to ignore the small ones. but the battle are maybe a little bit easy. Very quickly I didn't have to care about my HP bar because it will never go down.
I beat all the water slimes but I didn't find my way to the other species yet (I killed just a few ones, and then I was blocked everywhere, I didn't find a way to them).
(View submission)
Couldn't find any slimes. Oh well. Nice looking game.
Has potential but a bit too random - first game I wondered 5 mins and found nothing, I restarted and eventually found a load of slimes, killed hundreds, adults and juveniles, the slaughter was horrific! ...then I found a new type of slime who killed me in one shot... oops.
some of the barrier tiles were a bit hard to distinguish from the background.
Nice Game!
it took me awhile to understand what to do, but when I killed the first slime and learned how the weapon system works, the bonus items and how to increase the damage, I enjoyed. This is a really cool game and I like the RPG random loot system (D3 and PoE player here) and the Laser is OP.
A suggestion: Instant aggression when you hit a slime, because you can hit from far away.