You may work alone or in a team. Only one submission per person/team is allowed
You may use pre-existing code, e.g. libraries like Ashley, or your own code libraries
You may use pre-existing art, e.g. assets from OpenGameArt, or your own art
You may use external tools like Tiled or Overlap2D, or anything alike
You must not re-skin an already existing game or prototype!
You must publish the source of your game, e.g. to GitHub
You must submit your game to the itch.io libGDX Jam page before the end of day January 18th, UTC-12!
If you want to win one of the sponsored prizes, you must tweet about your game and document its development, using the hashtag "#libGDXJam" and the handles "@robovm" and "@robotality"
You can participate in the jam without following rule 10! In that case, you will not qualify for the prizes though.
Documenting your progress is a great way of sharing your experience, and an invaluable tool for others to learn. Making a bit of noise on Twitter is also a great way to give back to our sponsors. Chaining those 2 things together via rule 10 is my evil overlord plan to make everyone happy.
Here are a few examples of tweets:
"Progress screenshot of my #libGDXJam entry <url> @robovm @robotality"
"New dev log entry for my #libGDXJam game
<url> @robovm @robotality"
</url></url>
For a dev log, create a topic on the
libGDX Jam community page for your game, right here on itch.io!
Prizes & Judging
We are happy to have
RoboVM and Robotality as sponsors for the following prizes:
Grand Prize: Mac Mini, sponsored by RoboVM
Silver: iPad, sponsored by RoboVM
Bronze: iPod Touch, sponsored by RoboVM
For 20 random submissions: Steam keys for Halfway, sponsored by Robotality
For another 5 random submissions: libGDX Jam t-shirt, by yours truly
To qualify for any of the prizes, you'll need to follow rule 10 as outlined above. Judging works as follows:
The community can vote on itch.io from the 19th of January to the 2nd of February
The Grand Prize will be awarded to the entry with the highest community votes on itch.io. This way the highest quality entry will win!
The Silver and Bronze prizes will be awarded to the entries with the best mixture of dev logs, tweets and community votes. Our sponsors and the libGDX core team will pick these entries. This should motivate people to make some noise on the web and document their progress for the greater good of the community!
The random awards guarantee that everyone has a chance to win a prize!
The winners will be announced on the 3rd of February!
Where to go from here?
Here's a laundry list of things you should do to be ready for the jam!