This jam is now over. It ran from 2015-12-18 23:00:00 to 2016-01-18 12:00:00. View results
You can participate in the jam without following rule 10! In that case, you will not qualify for the prizes though.
Documenting your progress is a great way of sharing your experience, and an invaluable tool for others to learn. Making a bit of noise on Twitter is also a great way to give back to our sponsors. Chaining those 2 things together via rule 10 is my evil overlord plan to make everyone happy.
Here are a few examples of tweets:
"Progress screenshot of my #libGDXJam entry <url> @robovm @robotality"
"New dev log entry for my #libGDXJam game <url> @robovm @robotality" </url></url>
For a dev log, create a topic on the libGDX Jam community page for your game, right here on itch.io!
To qualify for any of the prizes, you'll need to follow rule 10 as outlined above. Judging works as follows:
Here's a laundry list of things you should do to be ready for the jam!
Finally, here's a little guide to jamming!
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