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A jam submission

Singularity EscapeView game page

Life in space simulation about survival from a black hole.
Submitted by FevGames (@FevGames) — 1 day, 13 hours before the deadline

Play game

Singularity Escape's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#283.5943.813
Audio#323.0643.250
Overall#482.8283.000
Graphics#502.7702.938
Fun#582.3572.500
Innovation#592.5342.688
Overall#622.6522.813

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Dev log
http://itch.io/jam/libgdxjam/topic/11998/fev-games-devlog?before=10#post-11062

Twitter
https://twitter.com/FevGames

Sources
https://github.com/fevgames/Singularity-Escape

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Comments

Neat game! I included it in my LibGDX Jam compilation video series, if you would like to take a look :)

Submitted

Creepy Music lol!

Developer

@badlogic @Sea of Goblets I'm glad you guys liked the music! There is some amazing free-to-use music out there and it was fantastic finding music that fit the setting. The menu music feels "heavy" to me, giving the initial sense of harsh gravity pulling at you while the in-game music is faster paced to make things feel more urgent.


@Rupert @Fivemedia Great job on escaping! Now try it on hard ;).


@CarniBlood While we wanted the game to be more visual, the back bone really gave the nice paper role-play storytelling that you mention. While not as user friendly initially, it fit the bill and turned out great.

Submitted

I escaped, too :-) Very nice game with a very atmospheric music that fits perfect to the dramatic situation.

Submitted

I escaped too ;) Neat idea. It took me a bit to realize I clicked on the text to execute that action, but once that was figured out it was good!

Submitted

It's very interesting how the visuals are decoupled with gameplay/storytelling.
There is something in common with paper role-playing games someway. Nice!

(View submission)

Submitted

I escaped :D

Host

I LOVED the music in this one! The mechanics were quite interesting. I had a bit of a hard time initially figuring out that initial tiles appear to represent a room. The random events like bay doors opening added quite a bit of atmosphere.