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A jam entry

Living SpaceView game page »

Commit alien genocide in space.
Submitted by Sanoke, helloqx, vnbear, Tay Guo Qiang with 10 days, 21 hours before the deadline

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CriteriaRankScore*Raw Score

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Dev log



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Nice enemies! I included it in my LibGDX Jam compilation video series, if you would like to take a look :)

Fun game, lots of creativity in the aliens.

Great, excelent, awesome.

The criativity to create each enemy, each description and each specific level for each enemy is amazing. I died in the level4 in the first and second try, but I realized how to avoid the enemy, so in the next try I did (and I upgraded speed first for this level). Every single level is challenging, nice mechanics (I like the 'safe place' and 'Danger' idea) and nice upgrades.

I only think the cost of the upgrades is low, in the level6-7 you are full maxed.

Simple, but amazing game. Good job!

Super fun! The data logger (enemy descriptions) and that each wave is a different alien and has unique spawning/behavours makes it really enjoyable. I keep getting stuck on wave 4 - might have to go easy mode to see all the waves!

Had to go easy mode to get past level 4 with the spawning red guys. Good mix of enemy patterns.
Upgrades are great, but wish I could have upgraded the ship speed more lol. The data logger was a nice feature.
Nice shmup entry :)


When you play the first level, you may think "meh, just a boring arcade shooter". But once you figure out the updates AND the data logger, it gets really awesome. The data logger was what kept me playing, as i wanted to see all the descriptions of the different races. Great spin on classic arcade shmups.

haha nice man , made it to the level with the blue guys then it got pretty tough. i was too slow and they would just wreck me. Fun game though :)