Thank you for playing! glad you enjoyed it :D
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I really liked the graphics. Tried out the web version but was unable to get it to work properly so i downloaded the desktop version and finally got to play it :) was pretty entertaining and i like the mechanic where you get faster when your circle is full. Once i learned to use that i was able to beat the ai(otherwise its pretty hard haha).
Disclaimer: I am not a lawyer, so this is not legal advice and its mostly based on my common sense and stuff ive read/learned over the years.
I think you are allowed to copy game mechanics and game feel. Where i think you start running into issues is when you make something that is way too similar.
For example: i make a game called "creature catcher" where you go around catching monsters training them by battling other monsters in order to defeat stronger adversaries(Pokemon clone). This would be ok as along as it was not too similar to the actual pokemon franchise. If for some reason i used a logo named "ninlendo" and my game was called "PocketMons" with similar font and color as pokemon logo then i would run into some trouble.
Some companies are more aggressive about protecting their brand/trademark so be aware of that as well.
In the end if i was you, i would just avoid making anything that too closely resembles something else to avoid any legal issues. If you do decide to continue on this route i would recommend you get some real legal advice from someone who is qualified.
Wow, first of all i would like to say thank you very much for playing. Secondly i would like to apologize for not giving you proper credit that you deserve, ran out of time at the end and the credits part was kind of rushed.
Your insight is very valuable to me. This was my very first time making an rpg maker game and i think it was a bit too ambitious for me. I spent the first week of the jam brainstorming and writing out story arcs with my brother. We fleshed out a complete world with multiple conflicts and several plot twists... but this was all in vain because i had absolutely no idea how to use rpg maker xD, so the next week was spent solely on learning the engine to the best of my ability. Then the remaining days i was super rushed just trying to create some content.
Now to address the cons. The "sweathart" lol... omg that is so embarrassing; I cannot stop laughing. Its one of those lines that i read a multitude of times and i never caught it. As for the church, i meant to provide a story arc where you have to prove your devotion to the church and gain access to several different things such as spells and new companions. I added several "factions" like this where you have the ability to befriend them such as the woodland bandits. Unfortunately the church stuff never got implemented and i used the pray lady simply as a way to refresh the party quickly for testing xD.
As on how you free Jonny, you were supposed to get an empty bottle fill it with the disgusting liquid and mix it with the white coffee to create something that could be given to guard in order to "knock" him out(lets just say i don't think he makes it). You would then be able to find them in the Whispering Woods where you may collect a reward from their sick grandmother(who is now better) and Jonny or Anita would join your party. Again due to time constraints i was unable to get the "mixture" mechanic implemented.
The chicken man... where to start with him . I had an entire sub arc planned where you meet this crazy man that seems to be obsessed with chickens. The diary entries were supposed to give you a clue as to the root of his obsession as well as all the stuff in his house. You could then through dialogue and the discoveries that you've made befriend him. At that point he would tell you a deep dark secret that only a few people of this world know and send you on a small chicken related adventure haha. It was supposed to be a lighthearted break from the main story, but again i ran out of time in the end so all that remain was the placeholder stuff.
I really enjoyed making this game. I learned a lot of new things and got to use a new tool. In the future i definitely will try and keep my scope smaller, or at least work on the core mechanics and story first before i start to branch off. I overestimated my ability to master Rpg maker mv in such a short amount of time and because of that the game suffered. Again thank you so much for your advice, It was very helpful :)
I dont think that is possible. You would have to work outside of itch.io with other people and then turn in your project as one. I could be wrong though.
You can use github to collaborate with teammates.
Hello there grant, my name is John. I was a part of the libgdx jam that your clone game was also a part of :)
I havent really ever worked in a team where i wasn't the only programmer and I think it would be great to gain that sort of experience. Most of the games on my page are made using libgdx. Most of them are more prototypes than anything but work for the most part lol. I also worked on a game with my younger brother which i coded in libgdx. It can be found here;
Let me know if i can be of some use :)
Thank you ! appreciate the feedback. An undo would make a lot of sense. It would be very limited in the functionality though(maybe limited to one or 2 undos) without refactoring a bigger part of the code and implementing some sort of command pattern. After the jam ill put an updated version. :)
well the game is challenging enough as it and i dont know if it is intended. but you can chill on the floor with no repercussions. In flappy bird when you touch the floor i think you die if i am not mistaken. Just another layer of difficulty i suppose :O