Thank you ! that means a lot :)
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@Mojko. you need to have java 8 installed in order to run it. then you double click your runnable jarfire. I should have made that more clear. Either way all it is is some animations and very primitive movement in the game scene. I had to set a timer for it to run out since i didnt actually program any game mechanics into it xD.
@Darren - Thanks man , really appreciate your comment :) Yeah there is still lots that i meant to add but just didnt get the time to do so. Like secret secluded areas in space that can only be reached via warp engines(unimplemented module). Also had plans for an over all end goal aside from all the different ways the game could currently end based on your decisions.
Ill write a dev log post on it lol again thanks :)
tried it out man , looks neat and pretty old school , i like the concept although i didnt understand how the resource management worked. i took over the whole map regardless :) built battleships until all the little buildings were red and then mine.
Holy s-- dude this game is amazing! The only thing that held me back at the start was not knowing the controls. Went to the page and read up the controls and then i was off. seriously dude nice game :) all it needs is a minimap so that i know where im being attacked.
@Broken Shotgun - yeah i meant to give players the choice to either receive a mining module and engine boosters(which is what you currently start out with) and a rail gun and some energy shields. Module hunting is a but hard at the start i agree. I was also told this by my tester.
@Sea of Goblets - i actually have a current build in my local directory that marks places that you left loot at. So if you over mined a node and didn't have enough capacity to carry it all you could come back later. But idk if we are allowed to change the download jars now that the submission period has ended.
Thank you both for your compliments :) you are very kind.
Can you explain the rules a bit more. I know all games must be completed within the jam hours but here are my questions.
Are we allowed to use assets that were created before?
Can we use an existing engine or codebase?
Is there a theme we must follow?
Thank you in advance.
Hello everyone had not posted for a while due to personal issues but hopefully everything is back on track :)
So i will continue to pursue the vision of the game that i posted about earlier in the design document i posted.
first thing i did was get something up and running. Using the libgdx framework i made a simple game window with randomly spawning objects
that slowly fall down towards the player.
At this stage the "game" still did not resemble a game but i was glad to have something going. The next step was to try and get the player to fire towards an enemy and have that collision registered.
So the player could fire now but the underlying physics engine(box2d) was behaving like a physics engine lol. This meant unnecessary interactions between projectiles and enemies so i decided to make the projectiles sensors and this way they only sensed collisions but did not act upon them.
My daughter(6yrs old) was really interested when she saw me programming and asked if she could help. Me being so excited about her interest in my hobby pushed me to say yes and she began by drawing me a spaceship. The instructions i gave her were simply "make me a dog's spaceship" lol.
This was the result: so i immediately started working on game mechanics. I implemented a basic scoring system some health and game ending conditions for the player. Also a GameOver screen so that it would be easier testing things.
Still far from done but it is looking like a game now.