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A jam submission

WEIGHTLESSView game page

A meditative virtual reality experience about inspecting space debris in a weightless environment.
Submitted by MartinSchubert (@mrschubert) — 17 days, 21 hours before the deadline

Play VR Experience



CriteriaRankScore*Raw Score
Please rate this entry based on your overall enjoyment.#94.8004.800

Ranked from 75 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What's the name of your experience?

Please describe your creation.
It's a meditative virtual reality experience for the Leap Motion about inspecting space debris in a weightless environment.

I'm designing around a few key insights:

1. I wanted the player to have an experience that's only possible in VR. That means taking advantage of the ability to look around in any direction and having good spatial awareness. This led to investigating a weightless environment that allowed freedom of movement in any direction.
2. I wanted interaction unique to the finger tracking of the Leap. Something that could not be done compellingly with a mouse, keyboard or game pad. The idea of gently nudging and inspecting objects in micro gravity would be very difficult with a traditional control scheme but with the Leap it feels really natural.
3. In VR, with positional tracking, parallax is strongest in the near range so most of the game's interactions happen within arm's reach. Being able to bob your head around (and sometimes walk entirely around) an object really makes it seem as though it's there.

Programming language?

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Viewing comments 38 to 19 of 38 · Next page · Last page


Weightless requires an Oculus Rift DK2 with a Leap Motion controller mounted onto the front of the headset. Are you getting mirrored hands when using that set up?

This game is awesome i would like to play it but when i start the game my hands are mirrored i don't know how to say it because i'm german but i need help i hope you understand my problem.

This is fantastic Martin! Wonderful work and execution, great idea.
I'm proud of you 'my second son' x

Otherwordly! Bravo!


@Austin Mayer

Sorry it's not working for you. I was going to upload a non-DirectX11 Mac build after seeing your comment but I just looked up the 650M and it supports DX11 so that's not the issue.

Hopefully someone else who's got it working on Mac can chime in...

Can't wait to try this, but running into issues on my 2012 MacbookPro 2.6ghz i7, 16GB DDR3, NVIDIA GeForce 650M 1GB running OSX 10.10.1. Occulus DK2 and Leap SDKs are up to date.

Stuck on black screen on start up and see the details box when you hit space but nothing else. Attempted 1200x800 resolution as well.

Anyone get this working on OSX? If so, anything special I need to do?

Awesome Good job!


This is gorgeous! It took me a moment to figure out what I needed to do to start the experience. I saw the buttons but didn't understand how to move around the space. However once I got comfortable with it, it was breathtaking. The first object I interacted with was a rubix cube made of glass and metal pieces that appeared to fall apart easily, so I cradled it gently between my hands and nudged it toward the appropriate hatch.

The music is superb, and the earth viewing window is gorgeous. Everything comes together to create a truly beautiful experience. Well done.

Beautiful work! Awesome idea and amazing execution - Well done Martin!

Great work. Good on you Martin


Awesome!!! Love it! Well done Martin!

sitting in a space capsule and collecting space debris!! it makes sense and it is at the same time such a strange idea. how did you get it or how did the idea come to you? The idea itself - combining Leap Motion with such an unexpected scenario - I find even more remarkable then the perfect implementation. watching it gives me a wonderful feeling like floating in space myself

Love it - this looks amazing

(slow clap)



Very polished experience ! The floating items even react the way you'd expect them to in real life (never been to space but yeah), good showcase of the sense of presence Leap Motion can afford VR experiences.


Lovely, meditative experience. I love the cyan cube matrix, and all the little buttons to push around the ship. Just beautiful! I can hang out in there a long time.


Oh man, this is really, really nice. Congratulations in such a greatly executed experience :D


This is truly beautiful. The room is gorgeous, the music is perfect, and the object interaction is amazing (can't tell you how excited I was when I first caught a bolt in my fingers, such a simple thing!) My only complaint is with the movement. For how light and weightless everything else feels, I feel heavy and sluggish. I want to zip around the room, bounce off the walls, rotate in 360 (VR sickness be damned!) Perhaps you could add an optional setting, a button on the wall, that allows for freer range of movement. Still an amazing experience!

Viewing comments 38 to 19 of 38 · Next page · Last page