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A jam submission

WEIGHTLESSView game page

A meditative virtual reality experience about inspecting space debris in a weightless environment.
Submitted by MartinSchubert (@mrschubert) — 17 days, 21 hours before the deadline
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WEIGHTLESS's itch.io page

Results

CriteriaRankScore*Raw Score
Please rate this entry based on your overall enjoyment.#94.8004.800

Ranked from 75 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What's the name of your experience?
Weightless

Please describe your creation.
It's a meditative virtual reality experience for the Leap Motion about inspecting space debris in a weightless environment.

I'm designing around a few key insights:

1. I wanted the player to have an experience that's only possible in VR. That means taking advantage of the ability to look around in any direction and having good spatial awareness. This led to investigating a weightless environment that allowed freedom of movement in any direction.
2. I wanted interaction unique to the finger tracking of the Leap. Something that could not be done compellingly with a mouse, keyboard or game pad. The idea of gently nudging and inspecting objects in micro gravity would be very difficult with a traditional control scheme but with the Leap it feels really natural.
3. In VR, with positional tracking, parallax is strongest in the near range so most of the game's interactions happen within arm's reach. Being able to bob your head around (and sometimes walk entirely around) an object really makes it seem as though it's there.

Programming language?
Unity/C#

Your web site or portfolio (optional)?
http://cargocollective.com/martinschubert

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Comments

Viewing comments 20 to 1 of 38 · Previous page · First page
Submitted

Oh man, this is really, really nice. Congratulations in such a greatly executed experience :D

Submitted

This is truly beautiful. The room is gorgeous, the music is perfect, and the object interaction is amazing (can't tell you how excited I was when I first caught a bolt in my fingers, such a simple thing!) My only complaint is with the movement. For how light and weightless everything else feels, I feel heavy and sluggish. I want to zip around the room, bounce off the walls, rotate in 360 (VR sickness be damned!) Perhaps you could add an optional setting, a button on the wall, that allows for freer range of movement. Still an amazing experience!

Wonderful job on this! It was like floating in space :) After playing around with this a bit, I managed to get several of the "non-human" objects at once (but I wonder if when combined if they might eventually interact and/or trigger an event?).

Hey guys, looks like the world is excited about space experiences too, except yours has the added, reality blurring immersion of VR and hand tracking!

http://www.polygon.com/2014/11/28/7303899/how-first-person-shooter-fatigue-led-to-the-serene-beauty-of-adrift

Submitted

This is very nice. I LOVE the idea.

Love, love, love the idea! Huge fan of space and zero G, an absolutely brilliant artistic use of the motion and VR controls, and giving a unique experience that most won't get in their lives! This could be a really cool breakthrough in tech use.

Submitted

Oh! Only other comment; when I first tried to play I had my audio off, and couldn't figure out how to move around. It might make sense to use one of your great side-panels to display controls (as a "Commander's Manual" or something similar) to the player as well as your AI so there's another cue in addition to sound.

Submitted

Really enjoyed the use of a fully in-game UI for events. The big volumes made it easy to interact with the buttons and tech-upgrade field.

While I'm appreciative relying entirely on the Oculus for orientation, I ended up getting myself tangled pretty easily while trying to navigate around the chamber, or else having to move "backwards" by angling my hands to the right, or else reentering the Oculus.

Developer

For the submission release Grav Tech is the only thing you can add to your suit. The plan for continuing development is to add more kinds of tech and give you more to play with.

Submitted

Do you get any more poweres beyond gravity hands?

Submitted

Also try setting your desktop to 1280x800 or running in windowed mode fixed the black screen bug

Submitted

none dx11 version worked for me

This is great. A beautiful experience!

Developer

Updated to version 1.1! If you got a crash before, please try it again!

Submitted

Looking forward to trying this but the exe files all crash on me.

Win7

Leap Motion v2.2

Developer

Thanks for the nice comments!

@HawkenKing

I'm using Open Broadcasting Software with settings as described here:

http://www.reddit.com/r/oculus/comments/2m1sv0/best_settings_for_obs_when_recording_dk2_video/

What kind of machine setup are you capturing the video on? Looks very smooth. 

Submitted

very nice work

Submitted

The trailer video looks really good nice work.  Really takes advantage of the Leap controller hand tracking to let each finger interact with the objects.  I like how it's a relaxing space experience and not shooter or horror (although those are cool too).  

Submitted

This looks to be a very beautiful experience!

Viewing comments 20 to 1 of 38 · Previous page · First page