Really creative use of the assets! The gameplay could use fleshing out like winning moves onto levels with more opponents.
Play game
XYRO BLADE BATTLE's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation (visuals) | #22 | 4.214 | 4.214 |
Overall | #24 | 4.089 | 4.089 |
Theme | #32 | 4.250 | 4.250 |
Concept (gameplay) | #48 | 3.804 | 3.804 |
Ranked from 56 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I didn't know I needed this game. If you make a full version post jam I'm in to keep playing it.
Thank you so much! Glad you enjoy it!
I'm currently still messing around with the game, testing some features. Right now I'm working on trying to implement the customisability and the UI to go with it. But yeah, I'll make a full version of it after the jam is over and everything goes well. ^_^ So stay tune!
Wow, very fun game! I loved the presentation with the speed lines and the random customization. It would be interesting to see a full version, where the customization maybe changes how the top plays, Beyblade style! Really cool stuff.
Thank you so much, Glad you enjoyed it! Yeah the speed lines really adds to improve the game feels.
Also, I would love to continue working on the game as there is so many features yet to be implemented, especially the customisability. I'm just thinking of ways to make it more unique, different and stand out from conventional Beyblades games at the moment. Once again thanks!
Clever way to use the assets, and great game feel overall, but i couldn't figure it out when i was winning or not, sometimes i thought "i going to destroy you!" and i got destroyed instead, why? not sure.
Very Fun game. Totally reminded me of beyblade, and also nice music to match the game.
Maybe adding a jump would give the game more ways to play while keeping it simple. Either adding health pick up or allow health regeneration over time will help make the game easier.
Thank you so much! Glad you enjoy it!
Yeah, I did thought about adding jump at first but didn't get around adding it as I wanted to tie to another mechanic to go with it, and that got remove when I simplified the game for the scope of the jam. And yeah there was a plan to have Blade integrity as health and then a separate gauge for stamina, stamina being regeneratable thru environmental pickups/interactions while health can't be regenerated but has armor that makes it very durable. (either of them dropping to 0 will result in a lose). But I'm still tempering with the idea to make it more unique and interesting.
Once again thank you so much for playing! ^_^
Thank you so much for playing! And yes! that's what I'm hoping to achieve but with some twist to the conventional beyblade.
As for the camera I felt allowing camera to move around might make it too chaotic and hard to control, It's also not quite the game style I'm aiming for. But you got a point there, I do agree that I need some sort of visual indicator for the enemies. Perhaps an target indicator icon that move around the edge of the screen showing their position!
This is hard! Really fun concept. Reminds me of Beyblades haha!
Destruction derby with spinning things. I had fun playing that, took me too long to figure out how to play it, but I liked smashing things.
It's always nice to see how a bit a juice and bim, you feel everything much better!
The game as really nice game feel, it's a bit easy when you get how to win (ok, to be fair, it took me 3 games to get it but after that it's easy :D).
Had fun, won the game, that was a nice game to test!
I can't see the flaws because of my bleyblade nostalgia as a kid but I thank you for reminding me whats it like to LET IT RIP!
Great use of the assets ! Very nervous and addictive gameplay.
Not very sure I fully understand how and why I get destroyed after some impacts and not others. it could use a health bar or something to tell you if you're doing good or not.
Appart from that, solid work ! great job :)
This was crazy. The use of the the assets was really unique. Great work!
Leave a comment
Log in with itch.io to leave a comment.