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Nefylem

63
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36
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A member registered Jul 28, 2017 · View creator page →

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Pretty cool. The enemies were a nice touch, although some people are probably not going to be a fan of that

I liked it, that was pretty fun. Good job.

Fun game. Shamed you missed the deadline, it was definitely worth playing. I didnt hit any major issues while playing, I liked your orbital mechanics, was a nice touch

Love the juice added to the generation, just makes it feel fun as you play with values. Looks great, and runs really smooth

Thats pretty cool. It took a bit to generate the write up, and I wasnt sure if it was doing anything or just ignoring my button press. Might want to add something to say it's working. But good job, impressive for a week

I like it. Nice amount of juice going on with a good, simple concept. 

Only took a year, but I got lucky and stumbled across the code for it. Surprised it runs ok in a web browser, usually dont have much luck resurrecting old projects. 

Fun game, really well done. Loved the explosions and the level transitions. 

Thanks, it is getting a rebalancing after the jam voting is over. Just one of those things that didnt quite get done in time for the end. But hey, least it's fun if brutally hard. I havent beat them all either. 

The narrative was a surprise for a game jam game, but in a good way. Kind of feel that I painted better with the spinning brush than I ever could normally. Great job. definitely an interesting way to interpret the theme

Thank you, glad you liked it. It's a bit of a strange game, but I'm really happy that people are having fun with it. I think "Approved by a real life bunny" needs to be added as a quote too, the game has that kind of wacky jam haze crazyness going on already, might as well lean into it a bit. 

Is it wrong that I want to see the people turn and run in terror as you spin towards them? Good game, felt well polished, impressive for the time frame.

Great game, it played well with the vehicle setup your using. Well done

I like the concept, although I had the same issues with the camera and the colliders. But it was an impressive amount of work for 48 hours, and nothing that cant be fixed fairly easy in a more relaxed time frame. 

Interesting concept. I wasnt getting it to begin with, then I read down to your explanation below and then it started to click for me. Worth sticking it out and trying

The mini game idea is great. It didnt work very well on my pc though, usually pressing the key once would either do nothing, or spin around so fast that I lost before I could figure out what was happening. Nothing that cant be fixed with bug fixing and polishing. Hope you stick with it

Once or twice the mouse glitched out on me, but wasnt a problem. Nice game

Thanks for playing

Gotta love some screenshake. You did well, can really feel that hit when you fire, good tactile feedback

Glad you had fun, thanks for playing

I'll have to look into it. Once the jam rating is over, I'm going to add some features that got missed due to time / I totally spaced and forgot about. Not sure how this would look zoomed right out, but love the idea. 

That is defiantly on the list of things to add. It was one of those after submission things realizing I'd forgotten to add the in game menu.

But glad you enjoyed the game. This is probably my favorite jam game, totally the one I've had the most fun making.

Thank you, glad you liked it

Actually the phasing was a bug / flaw I had to live with. I knew about it, but the simple pathfinding I built when I started didnt hold up under pressure, so on the second day I dropped it and just let them walk where they wanted. I'm going to rebuild the pathfinding system and put it up after the jam voting is over, along with some balancing and re-enabling some disabled enemy types.

The crosshair is a rotation mechanic, figured it would make things more of a judgement call for where you were aiming. The original concept wasnt quite as full on as what I ended up with, more slow based and lining up shots, moving between cover and popping shots. But then as I started to build it and realized that yeah it could handle a lot smoothly, the game started to get crazier.

That actually sounds like a cool idea. Are you talking split screen or local network?

Well done, and very addictive. 

Really well done. I liked the paralax implementation in the background, the music was great and quirky, just added to the feel of the game. 

Thanks :)

Very slow movement and shooting, felt kind of unresponsive. Saw a few weird things with the character sliding around. However there is a good game in there, a bit more work and polish you could get something really good out of it. 

Good game, I like the gravity mechanics. I used a similar setup for the shooting, having experienced how annoying that can be to set up, I can say you definitely did it well. I agree with the others, it's mix of shooting and puzzle type movement works well.

Unique game. Quite fun, not sure if the sound effects are genius or madness though. Good job

Good little game, reminds me of Captain Toad. Would say the camera rotation would be better if it was a bit faster. Its smooth, but rotating the screen took a fair bit of time, at least on the web build. And maybe put the music on DontDestroyOnLoad so it doesnt restart when you move between levels. But good concept and well done. Keep at it

Kind of glad you are unkillable in the game. Was worrying at the beginning I was missing too much by my health dropping. Once I realized I couldn't die, was able to start dropping turrets in and see what the game had to offer. The destruction was incredibly satisfying, I hope you take this further, would like to see it as a full game

Good game, wish the respawn was a bit quicker when you died (I missed quite a bit, oops), but like the implementation of the movement system. Great job

I wanted a game where I could laugh evilly as I mowed down innocents this morning, then I found this. Great job 

Instructions inside the game would have been good, went back to the main page a few times to see what I was meant to be doing (ok, I didnt read the instructions to begin with) . Once I had that down, I started getting into it.

Challenging platformer but plays smoothly. Took me too long to realize the camera rotates with the mouse. Does make my pc make a few strange noises, pretty sure that's an unreal thing. Well done

Really like the path and rotation animations. Good game, didn't encounter any major bugs as I played through it. Feels quite polished

Good puzzle solving game, well done

You're doing better than me then. I actually haven't finished it yet, I spent as long as I could last night hitting bugs, tested the three bosses seperately, didnt see anything major breaking and called it. But am thinking I would like to make a bigger game of it. There were a few enemies cut for time, some robots that charged instead of shooting, and ufo's that would swarm around you. I had more ideas that never even got close to being implemented, but would be fun to see done