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A jam submission

Happy BirthdayView game page

Game for InkJam using Ink markup language
Submitted by ヾ(^-^)ノ (@dr_sensor) — 8 minutes, 43 seconds before the deadline
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Happy Birthday's itch.io page

Results

CriteriaRankScore*Raw Score
Narration#431.0551.600
Originality#441.9783.000
Overall feeling#441.1871.800
Theme#441.5832.400

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

So, yes, I did get the technical bugs and found the text hard to read without some kind of shadow / panel behind them…

I really like the idea of using a 360 photo like this in a game! I’m very curious to learn how you did this as I have a 360 camera and use Godot myself.

Developer(+2)

I’m using PanoramaSky and attach it to background_sky in the default_env.tres file. Maybe I should create a Devlog after the voting end 🤔

Submitted(+1)

I tries on windows twice and encounter the same bug as Damon L Wakes : Stuck after the look around segment with no cursor to click on Take it/ Ignore after finding the book

Developer(+1)

After the cursor disappears, you can choose using <Tab> key.

I program it that way and it’s intentional 🙂

Submitted(+1)

Thanks, it worked. But now the game crashed after "I forgot to say one more thing..." :(

Developer

Ah, that’s definitely a bug 🤔

Before that crash, did you choose to: ignore, open, or just keep the book?

Submitted

I tried with open and keep with the same result

Submitted(+1)

I played on Linux and ran into some difficulties:

  • After being allowed to look around the room freely (Nice work there, by the way!) , my mouse cursor never reappeared so I couldn't click the next option to continue the game.
  • The "look around the room" segment ended on its own. The narration suggests this was because I was looking at something that said "in case of trouble," but those words weren't visible on screen at the time.

I also had some more general problems:

  • It's far from obvious that you need to press the space bar to progress through the text. I'd highly recommend mentioning this on the game page because it's likely that people will try clicking, see nothing is happening, and assume the game is unresponsive.
  • The beige link text is really hard to read against the backdrop of the (mostly beige) room. You could definitely do with larger text, ideally in some kind of text box: white on a solid black background or black on a solid white background.
  • It wasn't clear (at least in the portion I managed to play) whether the text in the top left of the screen was my character thinking or another character talking to me or a mix of both.

This is nicely atmospheric, though. I think you've got some interesting ideas here, and it's great to see that something like this can be made with Godot - I'm just starting to look into the engine myself.

Developer (2 edits)

To be honest I’m still exploring Godot and this is the first time I’m focusing on implementing the UI aspect in Godot. For me the way Godot UI layout works are really weird, maybe it’s just me since I have backgrounds in Web and Mobile apps development.

About the cursor. After it disappears, you can choose using <Tab> key. I program it that way and it’s intentional.

Btw, the 3D aspect in Godot is great in my taste, can blend well with 2D (I see many people in reddit doing this), and I don’t have much problem navigating its game editor. You should try it 🙂

Submitted(+1)

Ahhh! The tab thing would help a lot. I really think it would be worth noting down the controls in the game description: I appreciate you don't want to give anything away about the story, but I don't know how many people will work out how to play just by trial and error.

I'll definitely look into that feature of Godot. So far I've only just started working my way through an FPS tutorial (since that's the main thing I can't make using other tools I'm more familiar with). Something like this could actually be a good middle ground: same as you, I'm much more familiar with web and mobile stuff.

Submitted(+2)

I tried this, but sadly the Mac build just refuses to open.

Submitted(+2)

I also was unable to get this to launch on Mac.

Developer

Actually, I build the project in my Linux machine.

Thanks! Now I realize I should build a Godot project in Mac (via Github Action)