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Samuel Axon

15
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1
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A member registered Mar 21, 2018

Creator of

Recent community posts

I agree, I really like when IF games are punchy like this, I think it makes them more fun to play.

This one was really well-written and resonated with me. Congratulations on your first game! It's a good one.

The "I'm gonna get out of this town" thing and the freewheeling boyhood stuff very much connected to my youth. Really good job, this is one of my favorites of the jam in terms of the writing.

Definitely subverted my expectations going in!

I definitely ended up with a fantastical ending. I felt like I was joining a cult at the end!

Awesome, thanks! Al's my favorite too. :)

I like when Ink stories are open-ended and have lots of systems like this. Nice job.

Couldn't get this one to work, it showed an error message. Tried the clicking to proceed but no keystrokes or clicks fixed it. :(

Really liked the presentation on this and and it did a good job creating a rising sense of anxiety as I repeatedly declined to land on planets that seemed too scary. Well done!

Added a Linux build, though we were not able to test it internally.

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Couldn't get this application to launch in macOS Catalina. :(

I also was unable to get this to launch on Mac.

This was really cool. My wife and I speak just enough Spanish to kind of follow it, though there were some lines we didn't understand. But the presentation is very neat (PS1 + 90s FMV) and the themes are apparent. Nice one!

This was hilarious. I did not expect to be able to legalize space weed today but I'm glad I did. Also, burritos and spitting.

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With the permission of the Discord, we uploaded a new version shortly after the deadline that fixes a single bug. We recommend downloading the new version: the content is identical, it simply fixes one bug that prevented the ending from playing in some cases. But you can download the old version to inform your rating if you wish.

I got really invested in the emotional core of this journey and the world was cool. Definitely worth a playthrough or two! The paths I took in my two playthroughs were very distinct.