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Way Out's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #16 | 3.730 | 4.000 |
Overall feeling | #28 | 3.357 | 3.600 |
Theme | #28 | 3.077 | 3.300 |
Narration | #30 | 3.077 | 3.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I liked this a lot, and I get the feeling that there are a lot of ways different items can apply to different scenarios; I do wish that there was an option to start from the room of advantages to try different items.
I like when Ink stories are open-ended and have lots of systems like this. Nice job.
Wow. Only one orb, but I did manage to get 60000001 wounds. I mean an impressive package with a lot of interesting components. Takes a bit to get going, but the art/music/writing just gets better if you power through. Also, although the tone was... a lot I like the idea of characterizing the protagonist using an AI designed to reflect their (unknown to the player) personality. I ended up playing into it which made the back-and-forth much more fitting. Finally, I love the line about the air being so humid you could stare into the wind without blinking. Still thinking about it, and now I want a car to go driving in and humid air to stare at.
Cool concept, and impressively complex for a weekend jam! Played it a couple of times and I'm still curious to see how much there still is I haven't seen. Really nice job!
Interesting. I did not 'win'. I would have liked a way to skip the intro and get to the picking of items faster, so that I could repeat it more easily.