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Emotive Machine Intelligence's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Narration | #16 | 3.649 | 4.375 |
Overall feeling | #19 | 3.753 | 4.500 |
Theme | #20 | 3.440 | 4.125 |
Originality | #22 | 3.440 | 4.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I really like this one. It's well written and well constructed: I really do feel as though picking up on the A.I. personalities a little better would have let me avoid ejecting any modules. Also the presentation is great!
One minor complaint I have is that my first instinct was not to tell Trent about the emergency, but the game wouldn't progress without talking to him and his dialogue when you go into the room is something along the lines of "This better be important." Having been railroaded into pestering him to that extent already, it seemed preferable to reveal the problem than to claim that I'd just bothered him for no good reason. This ultimately didn't appear to have any meaningful impact on the ending, but having had "Don't tell the guy" explicitly suggested as an option during the dialogue with the mainframe, I would have appreciated the ability to simply avoid his room altogether.
Overall though, this is right up there as one of my favourite games from this jam. I'll definitely be keeping it installed to have another go later.
This was really cute! It took a simple goal (make the dialogue choices that will make people happy - very dating sim) and gave it totally different stakes.
I just loved it! I managed to reach almost maximal efficiency on my first try. I really dig this Emotional Machine Intelligence concept. AL's my favorite. I always had a thing for professionnalism. I want to be its bodyguard.
Awesome, thanks! Al's my favorite too. :)
Strategically ingratiating oneself with AI personalities is such a cool idea.K-DO explained just enough of the mechanics of the game to make me invested in my choices
My affinity for AnNo doomed our relationship, leading to gross inefficiencies. Life is hard! Very nice.
AnNo is my favorite too. :) Thanks for playing!
Oh my goodness… that was such a hard choice to make. So many options. I feel like this is definitely one of these jam entries I’ll be playing again to see other outcomes.
This was a great concept!
Added a Linux build, though we were not able to test it internally.
Works great for me!
Working fine for me too. Thanks for making it available!
Robots that get more efficient with happiness built by a dumb tech corporation feels very Douglas Adams. Good stuff.
Aw, thanks!
Yup, I was also thinking about Hitchhiker’s Guide ( and also Red Dwarf )
With the permission of the Discord, we uploaded a new version shortly after the deadline that fixes a single bug. We recommend downloading the new version: the content is identical, it simply fixes one bug that prevented the ending from playing in some cases. But you can download the old version to inform your rating if you wish.