Awesome, glad you liked it, thanks for playing! <3
Yay! Glad you enjoyed it! That's all either of us wants! And thanks for the notes about the dossier feedback, I think I agree but I can see how others might be looking for something different from it.
Thanks for the playing the game, I'm glad you thought it was sweet and satisfying! I agree, Anna writes beautifully! Re: the dossier, I guess we felt InkJam is not really about challenging gameplay, but we thought it might be frustrating in a classic-adventure-game-combine-the-chicken-with-the-pulley-sort-of-way if you felt like you were trying to read the intentions of the author in terms of what is best. But I get it; you emphasize one thing, and it means emphasizing something else a little less, and maybe something some players might like!
Anyway, really glad you still enjoyed the other parts of the game and appreciate you playing it!
I thought this used the theme very well and had a great presentation with the way the lines faded in and the call was broken up into sections. If I had one critique, I guess it'd be that I didn't feel like my choices of what to say had much impact on how things unfolded?
Nonetheless, it was a sweet little tale with some great themes. I enjoyed it!
I really liked the way this was structured by rooms ala an old text adventure game. That really helps me get immersed in a story to have a sense of location and movement to it. Enjoyed this one, very good at evoking a mood!
Thanks for playing! I'm sorry you had a little trouble with one of the mechanics. Did you do the tutorial at the beginning in the first conversation, is there anything you'd suggest for making that part a little clearer where it's explaining scrying, etc?
Let us know if you have any other comments or what you think if you play it again, and I hope you have fun!
This is such a cool mood piece! I really liked the way you created tension in each of the calls, it made the whole experience very surreal and strange. And now I want some tea. :) Nice work!
Your art style makes me think of shadow puppets, it's so evocative and perfect for this kind of gothic scary story. And I'm always excited to see text games take on RPG systems. Plus adorable cats. Gotta love the adorable cats. :)
What a cool premise. I dig that you went very abstract with the theme, it's a very unique take. And I love prophecy stories that twist your expectations. They're such a perfect match for this kind of storytelling. Nice work!
Your visual presentation with the color changes was so unexpected and super effective. That's a real ambitious move for your first IF, especially under this kind of time pressure, so kudos! I had the same experience as distractedmosfet in that I didn't have a sense of actively making choices; I just clicked lines randomly. So while I didn't feel much narrative drive, I did enjoy your cyberpunk atmosphere. Great job!
The characters were all Anna, I agree, she did a great job! =p
Thanks so much for the glowingly positive words, I'm so glad you enjoyed it so much.
And I hear you on the item collection thing. I had intended to flesh that out into something more compelling but we just didn't have time and so we kept the focus on the story stuff.
I really liked this, good concept and good spooky writing. I was super sad when I ran into the same bug as Nils. Your format is great, I appreciate when the text interactions are more than 'click to progress the story.' Kudos!
Ack, I feel like I don't have quite enough play time to give this a rating. But MASSIVE props to you all for the scope and ambition of what you've made. I'm so impressed. This is a really inventive idea and I hope you'll continue to work on it together!
This is a great concept, and I liked a lot about your presentation. I had technical issues with the phone interface , though. The text bubbles kept overlapping each other rather than appearing separately and scrollable.