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The Beach House's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall feeling | #32 | 3.623 | 3.800 |
Originality | #36 | 3.623 | 3.800 |
Narration | #39 | 3.242 | 3.400 |
Theme | #43 | 3.051 | 3.200 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Neat little hidden gem in this jam! Loved the use of color.
Nice story, took me 4 runs to figure out what I was doing wrong ! Looking forward to your next pieces, if this is your first one, and it is great, next ones will be awesome !
I have to go with the flow here, yeah your visual presentation is TOP NOTCH. Great effect with the quick swing of colours, the mood you set for this strange prison is great! You really have a hold of format. The story itself is good too, but I did feel a bit confused on my first playthrough... it feels a bit too sudden?
Then again, these works are made under time limits so, it's fine. I liked it!
Your visual presentation with the color changes was so unexpected and super effective. That's a real ambitious move for your first IF, especially under this kind of time pressure, so kudos! I had the same experience as distractedmosfet in that I didn't have a sense of actively making choices; I just clicked lines randomly. So while I didn't feel much narrative drive, I did enjoy your cyberpunk atmosphere. Great job!
-Anna
Really enjoyed it! Not only the story is interesting but also I love what you did with the colours and such. Great job!
Thank you! I was hell-bent on writing a cyberpunk story and that was the result 😁 I felt the story wouldn’t be as immersive without some visual styling to help sell it. I’m really glad the effort it paid off!
Holy fishsticks! I enjoyed that a lot! Love the color changes and font; it really sold that vibe. Thank you for making this.
Thank you for playing! I’m glad you enjoyed it 😊
I like all the various use of colours, fonts, etc you pulled off in here. It's a neat time-effective use of the format for a 3-day jam! Also I think your prose was pretty solid, which is a challenge given so little time for editing. I will say that I somewhat randomly clicked through to what was apparently the best ending on the third attempt, with out really understanding how my actions lead to that outcome? Puzzle design in 3 days is hard. I commend you for trying (I chickened out of doing any particularly hard designs).
Thank you! This was my first real attempt at writing interactive fiction. I’m glad it didn’t turn into a gibbering mess (especially since I pulled an all-nighter on the last night to finish writing it out)!
I agree, I think I could’ve done more to communicate what each of the options did. I did want to do more with the visual styling, but didn’t have the time 😥 Maybe I should’ve kept (and styled) the options better so players could refer back to them. Definitely something for me to consider in the future!