Admittedly, this isn’t my first game I’ve ever made. It was the first Godot game I made from start to “finish” without a course or tutorial hand-holding me the whole way through. Don’t get me wrong, those things helped me figure out some things, like how to implement my own state machine (although the version I learned was in C#, I learned to rewrite it in GDScript).
With all the game ideas I had, I did break them down into smaller mechanics, and listed out what needed to be done. But for whatever reason, my brain locked up and I was stuck in the constant state of, “I don’t know how to start this!” Anxiety and panic set in and I was throwing out ideas until I found one where I can picture the efforts to go from point A to point Z. That’s what finally broke me out of that frozen state…unfortunately, with only about 4 days left by then.
But maybe that’s why they suggested we come up with a game idea we can make in 4-5 days, LOL. Lesson learned! 😁
I think my biggest takeaway from my experience here is that I need a lot more experience with the game engine I plan on using. I’m definitely not saying everyone needs this. I believe I need it to build up the confidence to just power through the doubt and uncertainties that comes up.
That, or make sure to join a long length game jam! I’m actually in one right now, learning a new game engine. Really barebones and documentation has been lacking but I’m finally at a point where I’m having fun with it.
Anyway, I’m rambling. Thanks for your time and the reply!