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(2 edits)

To be honest I’m still exploring Godot and this is the first time I’m focusing on implementing the UI aspect in Godot. For me the way Godot UI layout works are really weird, maybe it’s just me since I have backgrounds in Web and Mobile apps development.

About the cursor. After it disappears, you can choose using <Tab> key. I program it that way and it’s intentional.

Btw, the 3D aspect in Godot is great in my taste, can blend well with 2D (I see many people in reddit doing this), and I don’t have much problem navigating its game editor. You should try it 🙂

(+1)

Ahhh! The tab thing would help a lot. I really think it would be worth noting down the controls in the game description: I appreciate you don't want to give anything away about the story, but I don't know how many people will work out how to play just by trial and error.

I'll definitely look into that feature of Godot. So far I've only just started working my way through an FPS tutorial (since that's the main thing I can't make using other tools I'm more familiar with). Something like this could actually be a good middle ground: same as you, I'm much more familiar with web and mobile stuff.