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So, yes, I did get the technical bugs and found the text hard to read without some kind of shadow / panel behind them…

I really like the idea of using a 360 photo like this in a game! I’m very curious to learn how you did this as I have a 360 camera and use Godot myself.

(+2)

I’m using PanoramaSky and attach it to background_sky in the default_env.tres file. Maybe I should create a Devlog after the voting end 🤔