Play game
A Ninja on another Planet's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetic Flair (Graphics & Sound Presentation) | #66 | 3.667 | 3.667 |
Immersion (Gameplay & Storytelling Engagement) | #115 | 2.792 | 2.792 |
Overall | #135 | 2.823 | 2.823 |
Technical Excellence (Design & Engineering) | #156 | 2.458 | 2.458 |
Relevance (Creative Expression of Theme) | #187 | 2.375 | 2.375 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Hey! Thanks so much for your entry. I can see this took a lot of time to put together, and there are a lot of considerations into things like mechanics and the order of unlocking them. Unfortunately, I really felt like the production values and core movement were too distracting to finish the game. With simpler camera and more predictable jumping controls (no zoom, no lookahead, more manageable jump height), the game would have been much more playable. Best of luck with future dev, and thanks for participating. I loved seeing the progress screenshots on discord.
Made by One or Two People
yes this was made by just me / us
All Original Content
yes everything was made during the jam
Leave a comment
Log in with itch.io to leave a comment.
Comments
Really neat art! Love the vibes. As others have mentioned, the camera is a little too snappy which makes it difficult to see what is happening sometimes. Nice work overall!
thank you and stay tuned for the update, i have big plans for it :)
Really nice work, the art style and the musica was great, and the idea was really cool. I only had a little bit of struggle with the camera movement.
Nice art just the physics are too snappy
yea i noticed it way too late, but it's fine am still working on the game and i fixed most of the movement issues like jumping and throwing,, etc
Cute game! The camera was moving a little bit uncontrollable and and some point I glitched through the walls and couldn't keep playing without restarting. But I really like the art style. The glowing effect is great and the music was very cool! :)
glitched through the wall? well that's new..
i will make sure to fix it post jam :)
The cam will need a little rework i think but overall it's really cute and nice gameplay! Good job :)
don't worry everything on this game will become better after the jam, i already reworked the movement and a bunch of other stuff, and the game might be completely different in the future
and of course the camera will get a heavy rework, so stay tuned ;)
Cool ! I will follow the dev then :p
I had some fun with it. When I got shoes I was almost flying (might of been a bug?) when I didn't have shoes I barely jumped. Some parts got really annoying when I just barely could reach the access point to the next area. Nice Job!
yea am reworking the normal jump for the post jam version, and yes the very low gravity is indeed a bug, but i gotta admit as you said it was very fun to play with, i might just make it an item in the game.
"it's not a bug, it's a feature" XD
Needs a lot of work (is currently unwinnable due to a bug), graphically looks good with the glowy shiny goodness but spoiled by a jumpy camera.
truthness is the key, sadly i don't have a door...
i guess that will go to the ToDo list XD
Really fun game although there was a little too much options/information given too quickly for me. I guess that is also its strength in that you were able to make so many different cool mechanics in a short amount of time haha
it was in the hour rush when i made the tutorial, sorry about that, diffinely will be fixed post jam.
along with the million things am planning post jam (i might not be surprised if i post it on steam after the updates and stuff)
Liked the artwork. The main mechanic is good for the "One room" theme and works well. I think there is an issue with the FPS or physics calculations or something. (That's what roguetaver talking about). Also, high contrast makes the eyes feel tired after some time.
However, a good job.
P.S. - Is it "Debug mode" on "Q"? ;)
am thinking about adding different effects for each area, so when i do that i will keep in mind the bloom effect
secret button that i forgot to delete :)
I loved the artwork, great job! My only suggestion is to make the camera a bit less "snapy"
that might be caused of the cameras state-machine,
noted and will be fixed in the post jam version
I'll have to check it out after the jam, then. In its current state it was making me motion sick. Love the art, though.