Alright, I wasn't too crazy about this one. As soon as the game started, I was looking at the ground. I didn't even realize that my mouse was controlling the camera until I moved it, and it moved so fast that I couldn't see where I was going. You really need to slow down the rate that the camera moves, or at least have it on a sperate buttons. I was also very confused as to what I'm suppose to do, as I was attacked from all angles by random enemies. Combined with the wacky camera made the game near impossible. These goals need to be more apparent from the start so that players know how to advance in the game. Last, I'm not sure if this fits the theme will since there appears to be multiple rooms to go through. On the bright side, the audio and visuals weren't too bad. Overall, I think this game needs a bit more time in the oven.
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Room Shifter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Relevance (Creative Expression of Theme) | #126 | 3.083 | 3.083 |
Overall | #180 | 2.333 | 2.333 |
Aesthetic Flair (Graphics & Sound Presentation) | #185 | 2.333 | 2.333 |
Technical Excellence (Design & Engineering) | #191 | 2.083 | 2.083 |
Immersion (Gameplay & Storytelling Engagement) | #204 | 1.833 | 1.833 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
OK, thank you for the clarification, I was very confused there. Also, I understand where you’re coming from, as a lot of issues can happen at the last minute when it comes to game jams. In fact, the same thing happened to me as well. I’m sure you’ll be able to iron these bugs out once the voting period is done.
I was bit confused about the goal of the game. So I sticked to killing and switching the rooms content. It is still very impressive for me to see this kind of a game being done durgin the game jam, but as mentioned would love to see some goal. But most importantly, you have portul gun there!! Which is amazing itself :) Great job done!
The idea is really interesting. I can see how you could take advantage of the different layouts. I got a bit confused because I wasn't really sure if I was hitting the turrets when firing, and the mouse sensitivity is insane, but other than that, great job!
I think the idea fits the theme well! I like the range of weapons you included! The mouse sensitivity was a little strong for me, but I got used to it after a while.
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