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A jam entry

Pit of the ForgottenView game page »

Dungeon Crawler RPG
Submitted by Creative Ed with 44 minutes, 41 seconds before the deadline

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Team Members
Edgar Ferreira, Pedro AndrΓ©, Beatriz Guerra

Engine
RPG Maker MV

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Comments

(Edited 1 time)

I really liked the style/idea behind this one. Sad to hear you couldn't play-test the combat system enough for the contest version :/

Even so, good job guys! I'll make sure to check out the next updated build so please!

Developer (Edited 1 time) (+1)

Thank you for the feedback and for understanding the lack of quality of the gameplay. The biggest issues of the game are being worked on and we'll have a new version soon :)

Thank you for the support!

(Edited 2 times) (+1)

The artwork, design, and overall ambience is really, really nice. I enjoyed it a lot.

Some thoughts:

  • The dialog seems to run as one long line, with no spaces between sentences. I think it would be easier to handle if you spaced it one or two sentences per dialog box instead of a continuous stream. 
  • The first battle can roll 3 or 4 enemies making it really challenging/slow. I'd suggest forcing it to have only 1 or 2 enemies, since it's the first thing the player encounters.
  • Battles feel really slow. Even with ATB set to max, it drags on quite a bit. I think the max HP of the enemies / starting damage of the player should be adjusted.  Edit: Just saw your comment about selling items first in the main post--I'll check this out!
  • The battle damage text graphic is glitched. 

Seriously though, I really love the art direction and I hope to see more from you guys. 

Developer(+1)

Hello Jaiden, thank you so much for your feedback, I really appretiate it!

Unfortunally the game is highly unplayable at this stage. I only got the time to test the game after I released it and realised it is highly unballanced. I played for 40 minutes and wasnt able to pass the first few enemies, which is unfortunate because I really wanted people to enjoy the dungeon crawler RPG that I invisioned.

  • Regarding the dialogue, yes I will pay attention to that, I'll also try to have fewer lines of text.
  • I'm working on a ballancing system that will check the player's level, so that when the level is lower, it rolls less enemies.
  • I'll make the atb a little faster and try to cut dead time from the game. The enemies are being ballenced, starting out with lower stats, also their level up rate was lowered, making basic enemies end up being weak as time passes while still giving a challange for a while.
  • Thanks I will take care of that!

Thank you! As soon as I have a new version I'll post it. Stick around :)

(+1)

Awesome! I will definitely look forward to that update. I really dig the art and the atmosphere so I would be excited to see how it progresses. It gives me Dark Souls vibes and that's one of my favorite games ever :) 

I'm super sad to hear that it's unplayable, this is definitely going onto my "HAVE TO PLAY WHEN IT'S READY" list, because the art is ABSOLUTELY AMAZING!!!

Developer

Glad to hear that! The next demo will have most of the issues fixed, so it should be a lot more enjoyable to play. Thank you for the feedback!

I love dungeon crawlers, and your art looks excellent. I can't wait to check this out!