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A jam submission

Pit of the ForgottenView game page

Dungeon Crawler RPG
Submitted by Creative Ed — 1 hour, 44 minutes before the deadline

Play Pit of the Forgotten

Pit of the Forgotten's page


Ranked 114th with 1 vote

People's Choice Vote#1141

Judge feedback

Judge feedback is anonymous.

  • This has a lot of promise but at the moment it’s pretty grueling to play. The enemies are big sacks of HP (especially the bats, what drugs are they on and where can I get some?). I also think money’s a bit too scarce in the beginning especially since you have to drop 100g just for a second party member. The maps remind me a lot of Hyper Light Drifter and I really like the appearance of the characters and enemies in combat. Music is nice and ambient as well. Good start, needs some balance work and I’m sure it will develop nicely.

    Score: 40/80

Team Members
Edgar Ferreira, Pedro André, Beatriz Guerra

RPG Maker MV

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I'll echo what others said: This game is very pretty and has good atmosphere, but the combat is slow and unbalanced. In addition to re-balancing the enemies, I'd recommend starting the player off with either some skills or some gold to buy skills, just so everyone has more options than spam attack. The combat music also gets a bit repetitive, though that's a smaller problem.

Lastly, I encountered a bug when playing. When I'm in a dungeon and try to teleport out, I get the message "TypeError  Cannot read property 'stopSEmittance' of null". I get the same message when in trying to re-enter the dungeon from town, and only starting a new game fixed it.

It's not very fun now, but I'll probably come back later as it has a promising start. Good luck!

Developer (1 edit) (+1)

Hello Genericide, thank you for your feedback! Those are all issues that are being solved. The battle system was changed to a more instant type of battle, that doesn't require the player to wait. In addition characters will start off with one or two skills like you suggested.
We are aware of the repetitive music and plan to change it.

As for the bug, yes it's nasty bug that appeared due to a sound script I had implemented, it is fixed now :)
Once the judging time of the contest ends I'll release a new version with all these fixes, hope the game is a lot more enjoyable then.

Thank you!

Submitted (1 edit)

I really liked the style/idea behind this one. Sad to hear you couldn't play-test the combat system enough for the contest version :/

Even so, good job guys! I'll make sure to check out the next updated build so please!

Developer (1 edit) (+1)

Thank you for the feedback and for understanding the lack of quality of the gameplay. The biggest issues of the game are being worked on and we'll have a new version soon :)

Thank you for the support!

Submitted (2 edits) (+1)

The artwork, design, and overall ambience is really, really nice. I enjoyed it a lot.

Some thoughts:

  • The dialog seems to run as one long line, with no spaces between sentences. I think it would be easier to handle if you spaced it one or two sentences per dialog box instead of a continuous stream. 
  • The first battle can roll 3 or 4 enemies making it really challenging/slow. I'd suggest forcing it to have only 1 or 2 enemies, since it's the first thing the player encounters.
  • Battles feel really slow. Even with ATB set to max, it drags on quite a bit. I think the max HP of the enemies / starting damage of the player should be adjusted.  Edit: Just saw your comment about selling items first in the main post--I'll check this out!
  • The battle damage text graphic is glitched. 

Seriously though, I really love the art direction and I hope to see more from you guys. 


Hello Jaiden, thank you so much for your feedback, I really appretiate it!

Unfortunally the game is highly unplayable at this stage. I only got the time to test the game after I released it and realised it is highly unballanced. I played for 40 minutes and wasnt able to pass the first few enemies, which is unfortunate because I really wanted people to enjoy the dungeon crawler RPG that I invisioned.

  • Regarding the dialogue, yes I will pay attention to that, I'll also try to have fewer lines of text.
  • I'm working on a ballancing system that will check the player's level, so that when the level is lower, it rolls less enemies.
  • I'll make the atb a little faster and try to cut dead time from the game. The enemies are being ballenced, starting out with lower stats, also their level up rate was lowered, making basic enemies end up being weak as time passes while still giving a challange for a while.
  • Thanks I will take care of that!

Thank you! As soon as I have a new version I'll post it. Stick around :)


Awesome! I will definitely look forward to that update. I really dig the art and the atmosphere so I would be excited to see how it progresses. It gives me Dark Souls vibes and that's one of my favorite games ever :) 


I'm super sad to hear that it's unplayable, this is definitely going onto my "HAVE TO PLAY WHEN IT'S READY" list, because the art is ABSOLUTELY AMAZING!!!


Glad to hear that! The next demo will have most of the issues fixed, so it should be a lot more enjoyable to play. Thank you for the feedback!


I love dungeon crawlers, and your art looks excellent. I can't wait to check this out!