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Creative Ed

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A member registered Oct 19, 2017 · View creator page →

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Amazing response, thank you so much!

Hello! Bought your plugin a while back haven't had the chance to test it much, but I have a few questions if that's ok:
- Is there any info about the performance of this on phones when exported to android? I played this demo on my phone through the browser and runs just fine, wondering how it would perform as an app.

- Does it support alpha on textures? And if so, does it have the same problem that Construct 3's 3D objects have in which it doesn't draw objects that are behind alpha textures properly?

- Can we expect any sort of texturing other than diffuse in the future? For instance normal maps or specular mapping?

Thank you so much

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Update: I did it, just turned the room chunks into corridors and it's done :)
*The different floor tiles was just for me to identify the Different snippets combinations.


I'm going to purchase it soon :)

Hey Aerosys, thank you for your response!
Unfortunately as they are I'm not sure if they'll be able to achieve what I need. I will try doing some experimentation. Used to work around RPGMaker's limitations, so I'll try the same mindset here haha
In terms of the rooms being 1 tile only, in my game the rooms will be simply 1 event that when interacted with spawns a battle or a cutscene, that is why they need to be 1 tile only. After that's done with, the player progresses to the next room.
Is it possible to edit/create new algorithms? How hard do you think would be to make a change like this to one of the current algorithms?

Everything else is great news!
To be honest even if it ends up not being a fit for the current game I'm working on, this is hands down the best plugin I've seen for Random maps, and I have a couple games planned that will require the types of maps exactly like the ones already provided on the plugin, so this will definitely be useful for me. You did an amazing job, congrats.

One last question, do you plan on improving the World Map algorithm? It looks great sometimes but the edges are all straight lines, which makes it look unnatural. Is this something that will be improved in the future?
Maybe using a second noise pass applied to the edge area to cut out the edges could do the trick (just throwing it out there)

Cheers!

Hello Aerosys, I am planning on buying your plugin for the project I am working on. However I have a couple questions that I'd like to ask to know if I'm able to achieve with this plugin what I'm looking for.

I'm trying to create maps that have corridors that are only 1 tile wide, and rooms that are made of 1 tile only. Each room must have a specific event on it, and certain events may be scattered through corridors.
For context, I am aiming to create a map like that of Darkest Dungeon, that can be navigated using mouse. (it's a simplified take on exploration so we can save on environment graphic creation)
Here's a sample of how it's supposed to look (btw I would achieve the rooms looking bigger by just having a big event graphic, they'd still be 1 tile only):


Would this be doable?

The other question I have is, can this plugin be used on a game deployed for mobile? I know some plugins aren't compatible with mobile, so  would like to confirm that.

I hope to hear from you,
Thank you!

Hello Raphael, I apologize for the late response.
That is quite alright, I have a twitter page where I take commissions, you can find it here:
https://twitter.com/Cr_Method

Thank you!

No problem! Gald you got it working :)
I see now what you meant before, you had saved it as a preset only, which only saves a file to be used in the software if you need to edit your sounds for example. It's not meant to export. I realize that it may be a bit confusing, maybe I'll change that and try to make it more intuitive.

Cheers!

Hey! Thank you for your feedback :) I apologize for the long time to respond, I only saw your comment today.
Try exporting it as webm and converting it into mp3 using a conversion software. Webm seems to be the most stable file format at the moment.

I apologize for the inconvenience.

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Thank you so much for your purchase!
Sorry for the long time to respond, I'm glad you got it working.

Cheers!

I will see what I can do :)

Hey Alex! Thank you for the feedback :)
Do you mean the sound playing automatically each time a slider is changed? Instead of having to press the play button?

In order to preview the sound without recording it you can just hit the button "Play" and you can stop it whenever you wish by hitting the Stop button next to it. That way it won't be recorded, just previewed.

You should be able to use it without the plugin as well by inputting the values on the actor or class database, by changing parameter rates in the traits list. 

No problem :)

Some more feedback I can give is to add a sound to the power charge with a rising pitch to give some audio feedback to the player.
Make sure the player does not spawn on top of a solid object after dying. That happened to me and my ship got imideately destroyed again.

Oh it's Ctrl to shoot. A bit of an unconventional key to shoot. Consider using the spacebar and 'Z' or 'X' to shoot as well.

Looking great! Needs a bit of info on the controls though I can't shoot :')

Thank you!! ^ ^

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Hello Youko! Sorry for the late response,  I took  some days off and got back today.
It's just an image, no windowskin. So in order to have the menu fit the image, I either have to change window position relative to the image, or the image relative to the window. Right now I could only offset the contents of the window, which make them leave the window itself.
Here's the stuff you asked:

Window background image:


Code:

Yeah , I'm looking to have this type of scrollbar:


I'm using very small vertical menus, and having something like this will be essential for navigation. Here's how my menu looks:


Also, one quick question. As you can see in the "List" window, the arrows are not aligned with its contents because I had to create an offset in order to have the window aligned with the image. However this breaks the window itself, is it possible to give the background image itself an offset? So that I can just fix its position relative to the window. I tried to do it, but haven't figured it out.

Ha! Thank you, that solved the problem!

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Hi, I was just wondering, will it be possible to  have scrollbars on menus? I am using MogHunters scrollbar plug-in and it works pretty well with every window based plugin, but it doesn't work with this one (and  I will really need it >.<).  Will there be possible  to have an alternative, or is it possible to add compatibility to that plugin?

Hi, I just bought this and it  changes the default menu and battle (it even removes the sideview battle). Are there no files that  don't change anything? So that I can make only the changes I want?

Parabéns pelo primeiro lugar Ciclope! Bom trabalho :)

Muito obrigado @Ciclope! :)

Como o P_kun disse crescemos com Final Fantasy e esses jogos são sem dúvida uma grande inspiração para nós e definitivamente estamos a trabalhar para proporcionar esse tipo de experiência aos nossos jogadores :)
Faz o download assim que puderes e diz-nos o que achas! Vamos continuar a trabalhar neste jogo e qualquer feedback é bem vindo :)

Mais uma vez muito obrigado pelo comentário!

Thank you! :)

Obrigado! :)

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Thank you Plueschkatze :) 

Yes those games were definitly a great inspiration for us, since those are the games we love the most and it's what we love doing :) 

Yes, unfortunately we did not have the time to implement everything we wanted. We worked our hardest to do the best we could in under a month, while we would've liked to perfect many aspects of the game, we had to choose some things over others. Those you pointed out were some of the parts we had to cut out of the game in order to flesh out some others. But thank you for pointing them out, we'll make sure to take care of that as development continues! 

We will! And thank you so much for the kind words :) , while working on this game we found out how much joy it gave us to develop something like this, that it's something that will definitely see the light of day! 

As for gameplay, expect the traditional battling and character progression, as well as some tweaks in the battle system that will set it apart from most other rpgs. 

Thank you for taking the time to leave a comment, we really appreciate it :) make sure to rate our game if you haven't, it helps a lot! 


Cheers! 

Thank you for leaving a comment! 

We hope you enjoy playing the game, if you like it don't forget to rate it, and they'll us what you thought :) it will help us a lot! 

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Hello Yobob, thank for your support and for taking the time to write this marvelous comment, we really apretiate it :) 

Haha thank you for warning us :) , unfortunately there wasn't enough time to solve the other bug (which would've allowed the player to get to the end of the game) we hope that the game can still be evaluated based on all the work it took to achieve the look and feeling that this game has. The game breaking bug hits about the 12 minute mark (depending on the player) so we're still hopeful :) 

Yes we used Galv's plug-in to achieve those smoother animations. That got me scratching my head for a while too until I figured out that you just need to put in a note tag in the event you desire. The note tag is in the plug-ins help box. Making events run and such was a little harder though. 

Thank you! Arranging the parallaxes was mostly P_kun's part, it's as you said, he nit picks everything and is always making sure everything is on the right spot xD We wanted to make these maps feel organic as most as we could, which is always a bit of a challenge when a game is grid-based. 

Thank you :) The way we tell the story is really important to pull the player into the world, and we really bet in that. 

To get good tints on the screen is very much about experimentation, keep a low difference in the color values so not to create too hard coloring. 

It's true, it is really hard, after all that hard work, it will be a bug that is going cost us :/ Haha it's ok it really was due to lack of time for proper testing. 

It does, even if we don't win, we will continue working on this game and rating it will always help us gain some more visibility, thank you :) 

Yes we can get in touch if you wish, I think itch.io doesn't have a pm system, but we can figure out another way if you wish :) 

Thank you for your kind words, we're really happy that you enjoyed the game, it is why we do it. 


Cheers! 

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Hello Genericide, thank you for your feedback! Those are all issues that are being solved. The battle system was changed to a more instant type of battle, that doesn't require the player to wait. In addition characters will start off with one or two skills like you suggested.
We are aware of the repetitive music and plan to change it.

As for the bug, yes it's nasty bug that appeared due to a sound script I had implemented, it is fixed now :)
Once the judging time of the contest ends I'll release a new version with all these fixes, hope the game is a lot more enjoyable then.

Thank you!

Glad to hear that! The next demo will have most of the issues fixed, so it should be a lot more enjoyable to play. Thank you for the feedback!

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Thank you for the feedback and for understanding the lack of quality of the gameplay. The biggest issues of the game are being worked on and we'll have a new version soon :)

Thank you for the support!