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(2 edits) (+1)

Hello Yobob, thank for your support and for taking the time to write this marvelous comment, we really apretiate it :) 

Haha thank you for warning us :) , unfortunately there wasn't enough time to solve the other bug (which would've allowed the player to get to the end of the game) we hope that the game can still be evaluated based on all the work it took to achieve the look and feeling that this game has. The game breaking bug hits about the 12 minute mark (depending on the player) so we're still hopeful :) 

Yes we used Galv's plug-in to achieve those smoother animations. That got me scratching my head for a while too until I figured out that you just need to put in a note tag in the event you desire. The note tag is in the plug-ins help box. Making events run and such was a little harder though. 

Thank you! Arranging the parallaxes was mostly P_kun's part, it's as you said, he nit picks everything and is always making sure everything is on the right spot xD We wanted to make these maps feel organic as most as we could, which is always a bit of a challenge when a game is grid-based. 

Thank you :) The way we tell the story is really important to pull the player into the world, and we really bet in that. 

To get good tints on the screen is very much about experimentation, keep a low difference in the color values so not to create too hard coloring. 

It's true, it is really hard, after all that hard work, it will be a bug that is going cost us :/ Haha it's ok it really was due to lack of time for proper testing. 

It does, even if we don't win, we will continue working on this game and rating it will always help us gain some more visibility, thank you :) 

Yes we can get in touch if you wish, I think itch.io doesn't have a pm system, but we can figure out another way if you wish :) 

Thank you for your kind words, we're really happy that you enjoyed the game, it is why we do it. 


Cheers! 

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Hey, pm me on my twitter account. https://twitter.com/Yol3ob

We can talk more!