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(+1)

Hello Jaiden, thank you so much for your feedback, I really appretiate it!

Unfortunally the game is highly unplayable at this stage. I only got the time to test the game after I released it and realised it is highly unballanced. I played for 40 minutes and wasnt able to pass the first few enemies, which is unfortunate because I really wanted people to enjoy the dungeon crawler RPG that I invisioned.

  • Regarding the dialogue, yes I will pay attention to that, I'll also try to have fewer lines of text.
  • I'm working on a ballancing system that will check the player's level, so that when the level is lower, it rolls less enemies.
  • I'll make the atb a little faster and try to cut dead time from the game. The enemies are being ballenced, starting out with lower stats, also their level up rate was lowered, making basic enemies end up being weak as time passes while still giving a challange for a while.
  • Thanks I will take care of that!

Thank you! As soon as I have a new version I'll post it. Stick around :)

(+1)

Awesome! I will definitely look forward to that update. I really dig the art and the atmosphere so I would be excited to see how it progresses. It gives me Dark Souls vibes and that's one of my favorite games ever :) 

I'm super sad to hear that it's unplayable, this is definitely going onto my "HAVE TO PLAY WHEN IT'S READY" list, because the art is ABSOLUTELY AMAZING!!!

Glad to hear that! The next demo will have most of the issues fixed, so it should be a lot more enjoyable to play. Thank you for the feedback!