Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

eat(); sleep(); code();View game page

the life of an average programmer
Submitted by jwiggs — 14 minutes, 1 second before the deadline
Add to collection

Play game

eat(); sleep(); code();'s itch.io page

Results

CriteriaRankScore*Raw Score
Sound#403.0003.000
Story#632.5202.520
Visuals#773.0403.040
Theme#872.8402.840
Fun#892.5602.560
Music#1141.7201.720

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Many good points in your game, even if the gameplay is very simple and the fun a little bit away, I enjoyed your message, and I must say it warms my heart. 

By the way, the idea of a story that appears when you type is just very clever.

I just regret the lack of "gestion" between code, eat and sleep, I didn't saw the utility of "sleep (), eat() " for exemple.

Anyway, it was still a good idea and experience.

Submitted (1 edit)

Didn't actually know you could spend money on food and spend time on sleep but I still liked it going in raw. If there was a hidden story within the code itself, it went over my head as the gameplay itself told a story decently anyway. I just enjoyed mashing my keys, it doesn't need to be any more complicated than that, and now my hand hurt.

Developer

I absolutely love the idea of a hidden story inside the code itself.

Submitted

Very clever idea!

Submitted

Interesting idea and aestethically very cohesive, I was just not having a lot of fun playing. I don't know if it's a problem with the idea itself or if it could be improved to be more complex gameplay-wise.

Feels a bit like a clicker without upgrades.

Even with that, I love the concept and how its executed.

Developer(+1)

I agree that this game can get boring pretty fast. Even as I was builing it I was thinking about how it could be more fun but quickly ran out of time. 

This game was also made for another jam simultaneously where the theme was basically clicker. Again, upgrades would make the game a whole lot more fun, but again ran out of time.


Anyways glad you enjoyed the aesthetics(theres not much there though). I am probably going to be working on this over easter to see what i can do about the fun aspect being almost nonexistent. 


Thanks for the feedback!

Submitted

This was fun just to tap away with - though I felt the days where a little on the long side, only getting paid once you reach the end of the code block I also didn't know how expensive rent was - still a cool idea I liked it