It was more than a game, an entire experience. Awesome work!
Play game
Burning Memories's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio / Sound Design | #1 | 4.067 | 4.067 |
| Devlog | #1 | n/a | n/a |
| Overall | #2 | 3.725 | 3.725 |
| Theme | #4 | 3.967 | 3.967 |
| Art Style / Visuals | #9 | 3.700 | 3.700 |
| Gameplay / Fun / Engagement | #19 | 3.167 | 3.167 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine / Tools
Unity, Cursor, Soundly, Capcut, Photoshop
How does your game fit the theme?
Everything in the house is a resource to feed the fire.
Devlog link
https://stealthix.itch.io/burning-memories/devlog/975759/burning-memories-postmortem
Easter Egg Challenge
Act 1 - you can walk through the snow wall through the door to find a cookie that makes you faster;
Act 1 - Interacting with the radio 5 times makes it turn into a transformer and leave through the window ;)
Self-made & used stuff
Anything else you'd like to share about your game or development process?
3D Models were from the Assets listed on the project page; Sound Effects are from Soundly;
Comments
Very nice and lively game. The feeling of cold is well captured in the atmosphere. goedware game jam poster was pretty funny! If the overall UI is improved, this would be an awesome escape room game!
Beautiful work! I loved the idea of sentimental attachments to objects being the resources, and ultimately needing to part with them to stay alive, the shaders and visuals created a cozy atmosphere (also the fact you had a goedware game jam poster was a pretty nice touch) , the audio and voice acting is very well done, the only thing I think could use some work is the UI as I often had text overlapping making it hard to read but other than that, Very good game!
Very beautiful game, everything is amazing from the visuals to the sound and music, the theme of the jam is very present, I liked how you feel like you're in a short film and the duration is perfect for a jam, congratulations for your great game!!! P.S. (I Also liked the cookie easter egg)
A very good game jam entry and top contender as far as I'm concerned! The game reminded me of the We Were Here franchise ( Link ) , you should definitely check it out if you don't know it yet. Other feedback:
- I felt a bit rushed to burn things quickly to keep the fire warm, which I think prevents me from creating an emotional connection to the objects. Perhaps a slower start without feeling pressured could help.
- If you would develop this further or for future story based game, photo's or handwritten letters (not a computer font) might help to give more emotional depth.
-The music fits perfectly like you also mention in your devlog video. The AI voices also work very well. Your own voice is indeed not on the level of a professional voice actor but for a first time I think it worked out quite good. The audio quality of your voice is also good.
Overall a very well developed and polished game on multiple levels (sound, visuals, smooth gameplay)!
Also, great to see your engagement on Discord and here on Itch.io!
Hey there! Thank you for saying that, I really appreciate it! I saw We Were Here together before, but didn't really give it a thought, but your opinion has changed that.
> I felt a bit rushed to burn things quickly to keep the fire warm, which I think prevents me from creating an emotional connection to the objects. Perhaps a slower start without feeling pressured could help.
Absolutely! While there is no actual need to hurry up, the voicelines and visuals indicate the urgency and imply that there is a survival mechanic behind. If I were to remake this game this is definitely something I'd have to reconsider
The advice with the handwritten lore pieces is also very good! I actually didn't even think of that.
Thank you very much :)
Burning Memories is a beautiful and emotional experience. The music and especially the voiceover were standout elements—really well done and added a lot to the atmosphere. The visual presentation, the story, and the overall environment felt polished and immersive.
I really liked the concept of burning personal items tied to memories—it fits the “everything is a resource” theme in a powerful and emotional way. It’s not about complex mechanics but about reflection and choice, which makes it stand out from many typical jam games.
One small issue I faced was the movement sensitivity—it felt too fast and made navigation a bit difficult, even though the look sensitivity could be adjusted. If movement speed had a setting too, it would improve the overall experience.
Still, a very thoughtful and impactful game. Amazing work!
Such a great game!! You implemented the theme in a really unique way and I loved the audio combined with the graphics! They created a really nice vibe and contributed to the story and gameplay!
There are tons of graphical and auditory bells and whistles in this one- the occasional breath of cold air, the frostbite effect slowly fading in on the first act (And waiting to see if the cold does anything after a while, it doesnt 🥺), the voices on the radio having the typical radio static, getting rick rolled (lol) and the minecraft eating sfx breaking the mood (lmao). I also like the different take on resources, making the resources sentimental (and later on, incorporating that as a mechanic to debate breaking grandpa's stuff).
From a technical and artistic standpoint, the game is incredibly polished—visually stunning, with immersive sound design and clear attention to detail. That being said, as someone who tends to gravitate toward more gameplay-driven experiences, I did find that even with all the bells and whistles, the slower narrative progression just didn’t click with my personal tastes. Don't get me wrong- Fans of story-based games will likely find a lot to love here. As the game went towards completion, I found myself not really caring for the dialogue, just ready to finish the game. I think alluding to heavy lore involving the grandpa (like if you slowly started to discover if he was evil and throwing things into the fire would have different context across the experience or sum) would have made me more engaged with the storytelling, but then again, for what you were aiming for, you did wonderfully and I love the different take on the theme from what I have played so far. Just not my cup of tea (or maybe I had a diff experience since it ran on like 15 fps on my laptopđź’€ )
My goodness, gracious that intro cutscene was an amazing introduction into the game. I did encounter a bug as soon as I pause the game after the intro cutscene ends, the game is paused but the character still talks during the pause state.
I'm amazed at the subtitles and the amount of work into making it properly functional.
I like how I can interact with certain objects and how a white stroke appears on that object, telling me to look at this/or interact with this. There was also a GoedWare Jam picture in the wall which was really impressive, little detail.
The camera controls are slightly iffy since sometimes I can't move the camera and other times, I can. The game also runs slower in the web version too.
Wow. When I saw your upgrades in the discord server, I knew you would make a good game, but I didn't expect someone to be able to make a 3d game for a game jam so well done. Great job!
I'm really impressed! The story is very immersive and dramatic! The voice acting and music are fantastic! You did a great job, especially considering you only had 10 days!
I really like the vibe, the voice quality was also really good! One thing I would improve on is the setting's menu, it has the default unity look, if switched to custom art, it would make the game feel even more complete, even if players don't interact with it.
Great work on making this in 10 days :)
GAMEPLAY: Everything worked as expected, and not a bad take at all. The hard cut between "burn typical objects" and "burn memories" threw me out a bit, though.
VISUALS: Most of my complaints here are nitpicks--the look of the snowed-up windows, the font size cutting off flavor text. The overall look is solid for the setting, and the light of the fire is well executed.
AUDIO: The 'touching violin' was better than silence, but didn't end up doing much for me. The protagonist talks too much about obvious things, and the voice actor, while competent, isn't enjoyable enough to push past that. Otherwise, the sound effects are, well, effective.
THEME: The extra narrative touch of the mechanical resource puts it above average. Again, though, the hard cut sours it a bit.
I also have to say that I found the cookie easter egg before reading about it, and just about lost it. Dashing around the house was terrible for the atmosphere, but it was great fun. Props!
When a game makes your computer feel like a frying pan and takes 3 minutes to load, you know it's going to be amazing.
I really loved the story arc and careful mood setting of this game. I felt like I was part of a story, and that was what kept me hooked and playing through the entire game. The music, sound effects, and dialogue were all perfectly set to create a perfect mood balance as well, and what first started as a little unnerving and scary quickly turned to remorse and sadness. The level design was great as well, as I felt stuck in the cabin with the player. The intro is also a nice touch and sets the scene quite well.
I did encounter a small glitch where I couldn't move the camera a certain way and had to swivel around the other way to look where I wanted, although this wasn't too big of a deal.
A beautifully designed game and story, especially impressive in the contxet of a week long game jam. Well done! 👍
Good one! I really liked how you approached the theme!
I think the polish of the game is where it stands out the most. The sound is great- it's not often that you see voice acting in a jam game. The music also fit the atmosphere.
As for the graphics- cool usage of bloom, and shading really made those low-poly object shine!
Over all- really liked it. Didn't expect a story based entry with this theme, and that goes double for such a good one. This is a great example, of how polished minimalist approach goes a really long way!
Great work!
Obviously this game wasn't focused on its gameplay features and more on story and atmosphere, but maybe a bit more gameplay (like puzzles?) would have been great. The game was otherwise really well done and reminded me of some indie games like Firewatch, Killer Frequency, etc...; Also, I found the first Easter egg!
The graphics were great and cleanly realized (nice “easter egg” with the Goed image).
The sound was good and the voice acting REALLY added to the atmosphere.
The theme was implemented in a nice way that tied into the story.
All in all - a solid entry for this jam. Great job!
What a beautifully made game! The concept itself is so unique.. memories as a resource! The execution was also amazing.. all of the movements and actions felt really smooth (i had a little trouble at first with the mouse sensitivity, but then i fixed it later).Artwork also really nice.. the feel of being locked in a cabin and then bright at the end. The music and story really sold it for me though.. great mood built and tied in really well with the story. I played all the acts and was saved at the end yay!






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