Play GoedWare Game Jam Game
Hoopless's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Devlog | #2 | n/a | n/a |
| Overall | #3 | 3.083 | 3.083 |
| Theme | #4 | 3.472 | 3.472 |
| Gameplay/Fun | #5 | 3.056 | 3.056 |
| Innovation | #10 | 3.000 | 3.000 |
| Audio/Sound Design | #12 | 2.944 | 2.944 |
| Art Style/Visuals | #14 | 2.944 | 2.944 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine / Tools
Godot 4.4
How does your game fit the theme?
You are a ball trapped in a loop - literally. You need to (actually) break the loop by destroying it!
Devlog link
https://sherlocklini.itch.io/hoopless/devlog/902798/devlog-sumbmission-day
Self-made & used stuff
Graphics / Art (e.g. models or textures)
Assets (e.g. free or owned)
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Comments
A fun circular puzzle game!
I really liked the concept of solving puzzles inside a circle you need to break out of—literally breaking the loop, so the theme is definitely checked!
The controls worked well, though having the "S" key between "A" and "D" felt a bit awkward at times, but usually, if you were using it, you were already in a safe spot. A nice amount of levels with fun ideas and new tro and small surprises throughout. They weren’t super difficult, and I would’ve loved to see a few tougher challenges—but I still had a good time. I could even imagine nested circles for a double escape!
Visually, it was simple but effective and nicely polished. The shapes worked well together, and the VFX added a nice extra layer of shine. The background track had a catchy beat that fit the game perfectly.
All in all, a fun puzzle game and a solid jam entry. Well done! 🧩✨
Wow, many thanks!! I really appreciate your feedback. Regarding key bindings I already noted that there can be some improvement (as well as the character control). I will try to focus on eliminating these issues in the future. I also thought about more challenging levels, but I also was aware that movement still needs some tuning, which is why I sticked to simple ones. I like the idea of including further cycles! I will consider to expand on that :)
This is a fun game. You've thought of a lot of really creative ways to make breaking out of a loop a challenge and did a good job having each level teach the player a new mechanic. I would have had an easier time if the arrow keys were implemented as well, but was still fun to try and get to the one spot I could break through the loop :)
Many thanks for your feedback! I will definitely incorporate more key bindings in the future and also fine tune the player movement. :)
This was a fun and challenging experience! The puzzles were really well designed, and you taught the mechanics to the player in a great way. However, the difficulty curve felt a bit off. some later levels were actually easier than the earlier ones.
I also prefer games to be in full screen mode, as the current size felt a bit small. As for the controls, it would be more comfortable if everything could be done with the keyboard since switching colors with the mouse felt a bit awkward.
Overall, a very polished and well-made game. Great job
Many thanks for the detailed feedback!
Yes, the level difficulty varies and for the screen size I will also have in mind for future games that the ratio should be applicable for standards... Also I will further focus on using 'more' key bindings :) Many thanks!
I just get black screen but I gave you all 3 stars
It's a fairly simple challenge concept that doesn't require much thinking and doesn't allow for many more levels due to its simplicity. It's not a bad attempt and fits quite well with the theme. Good graphical and sound quality.
Thank you for the feedback!
Super slick presentation and you did a good job easing the player into the game's concept. I like how literally you took the theme. There are a lot of potential puzzle mechanics to explore here. The main thing I would improve is the controls. I found the movement keys would often not respond after I jumped. And, for me at least, using the keyboard for everything then having to switch to the mouse just to change the flash type was awkward, though I understand you want to provide precision since it uses an action. Great game!
Many thanks! Yes, I agree regarding the control. They need improvement. For the future I know now, that using keyboard is often the better way. I will think about changing that :)
Nice work with the literal breaking of the loop. I was surprised to find myself stuck on a few levels before understanding how to complete them. I felt so silly once I realized how to complete level 11. Very clean, art fit in well, sounds were properly balanced, Overall Good Work!
Many thanks for this feedback!
Amazing retro puzzle game! had lots of fun with it, the puzzles had good pacing and I never felt it was overly difficult which kind of made me want a really hard level haha, the music and art both fitted really well. Great job !
Many thanks!