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A jam submission

HooplessView game page

Entry by sherlocklini for GoedWare Game Jam #13
Submitted by Sherlocklini — 26 minutes, 38 seconds before the deadline
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Hoopless's itch.io page

Results

CriteriaRankScore*Raw Score
Devlog#2n/an/a
Overall#33.0833.083
Theme#43.4723.472
Gameplay/Fun#53.0563.056
Innovation#103.0003.000
Audio/Sound Design#122.9442.944
Art Style/Visuals#142.9442.944

Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine / Tools
Godot 4.4

How does your game fit the theme?
You are a ball trapped in a loop - literally. You need to (actually) break the loop by destroying it!

Devlog link
https://sherlocklini.itch.io/hoopless/devlog/902798/devlog-sumbmission-day

Self-made & used stuff

Graphics / Art (e.g. models or textures)
Assets (e.g. free or owned)

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Comments

Viewing comments 28 to 21 of 28 · Next page · Last page
Host(+1)

A fun circular puzzle game!

I really liked the concept of solving puzzles inside a circle you need to break out of—literally breaking the loop, so the theme is definitely checked!

The controls worked well, though having the "S" key between "A" and "D" felt a bit awkward at times, but usually, if you were using it, you were already in a safe spot. A nice amount of levels with fun ideas and new tro and small surprises throughout. They weren’t super difficult, and I would’ve loved to see a few tougher challenges—but I still had a good time. I could even imagine nested circles for a double escape!

Visually, it was simple but effective and nicely polished. The shapes worked well together, and the VFX added a nice extra layer of shine. The background track had a catchy beat that fit the game perfectly.

All in all, a fun puzzle game and a solid jam entry. Well done! 🧩✨

Developer(+1)

Wow, many thanks!! I really appreciate your feedback. Regarding key bindings I already noted that there can be some improvement (as well as the character control). I will try to focus on eliminating these issues in the future. I also thought about more challenging levels, but I also was aware that movement still needs some tuning, which is why I sticked to simple ones. I like the idea of including further cycles! I will consider to expand on that :)

Submitted(+1)

This is a fun game. You've thought of a lot of really creative ways to make breaking out of a loop a challenge and did a good job having each level teach the player a new mechanic. I would have had an easier time if the arrow keys were implemented as well, but was still fun to try and get to the one spot I could break through the loop :)

Developer(+1)

Many thanks for your feedback! I will definitely incorporate more key bindings in the future and also fine tune the player movement. :)

Submitted(+1)

This was a fun and challenging experience! The puzzles were really well designed, and you taught the mechanics to the player in a great way. However, the difficulty curve felt a bit off. some later levels were actually easier than the earlier ones.

I also prefer games to be in full screen mode, as the current size felt a bit small. As for the controls, it would be more comfortable if everything could be done with the keyboard since switching colors with the mouse felt a bit awkward.
Overall, a very polished and well-made game. Great job

Developer(+1)

Many thanks for the detailed feedback!

Yes, the level difficulty varies and for the screen size I will also have in mind for future games that the ratio should be applicable for standards... Also I will further focus on using 'more' key bindings :) Many thanks!

I just get black screen but I gave you all 3 stars

Submitted(+1)

It's a fairly simple challenge concept that doesn't require much thinking and doesn't allow for many more levels due to its simplicity. It's not a bad attempt and fits quite well with the theme. Good graphical and sound quality.

Developer

Thank you for the feedback!

Submitted(+1)

Super slick presentation and you did a good job easing the player into the game's concept. I like how literally you took the theme. There are a lot of potential puzzle mechanics to explore here. The main thing I would improve is the controls. I found the movement keys would often not respond after I jumped. And, for me at least, using the keyboard for everything then having to switch to the mouse just to change the flash type was awkward, though I understand you want to provide precision since it uses an action. Great game!

Developer

Many thanks! Yes, I agree regarding the control. They need improvement. For the future I know now, that using keyboard is often the better way. I will think about changing that :)

Submitted(+1)

Nice work with the literal breaking of the loop. I was surprised to find myself stuck on a few levels before understanding how to complete them. I felt so silly once I realized how to complete level 11. Very clean, art fit in well, sounds were properly balanced, Overall Good Work!

Developer

Many thanks for this feedback!

Submitted(+1)

Amazing retro puzzle game! had lots of fun with it, the puzzles had good pacing and I never felt it was overly difficult which kind of made me want a really hard level haha, the music and art both fitted really well. Great job !

Developer

Many thanks!

Viewing comments 28 to 21 of 28 · Next page · Last page