Neat concept! I included it in my Godot Community Jam compilation video series, if you’d like to take a look. :)
Play game
Meltdown Hydrocooler Force's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme interpretation | #72 | 2.395 | 2.615 |
Overall | #84 | 2.137 | 2.333 |
Graphics and Sound | #85 | 2.113 | 2.308 |
Gameplay | #89 | 1.902 | 2.077 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Source code
https://github.com/DarrellWulff/Meltdown-Hydrocooler-Force-Godot-Game-Jam-
First Godot game
You already had experience with Godot
Comments
With this music I couldn't resist to "head banging" with my mouse, so it was pretty hard to cool down all those reactors when water goes everywhere. Also nice levels design.
Pretty good music and good controls. As someone else said, a feedback when hitting the reactors would be nice, the first time I tried I thought I was doing something wrong.
Good job, it handles well, even with moving platforms. And the shooting and smoke particles look nice.
I think you could have given better feedback with hitting the reactors, some animation , sound or color change would be nice. Also a shadow drop shadow for the character would aid in platforming sections, even so they are not that hard and the jump feels nice.
I couldn't get the Linux or the Windows (through wine) versions working.
Stating: "... BadLength (poly request too large or internal Xlib length error) ..."
I could confirm the bug when running from source with a Godot build from the master branch, so I've opened https://github.com/godotengine/godot/issues/19716
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