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A jam submission

Meltdown Hydrocooler ForceView game page

Submitted by Darrell Wulff — 1 hour, 47 minutes before the deadline

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Meltdown Hydrocooler Force's itch.io page

Results

CriteriaRankScore*Raw Score
Theme interpretation#722.3952.615
Overall#842.1372.333
Graphics and Sound#852.1132.308
Gameplay#891.9022.077

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Source code
https://github.com/DarrellWulff/Meltdown-Hydrocooler-Force-Godot-Game-Jam-

First Godot game

No

You already had experience with Godot

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Comments

Neat concept! I included it in my Godot Community Jam compilation video series, if you’d like to take a look. :)

Submitted(+1)

With this music I couldn't resist to "head banging" with my mouse, so it was pretty hard to cool down all those reactors when water goes everywhere. Also nice levels design.

(+1)

Great concept. Definitely feels incomplete (but that's OK given the time and that you chose to do a 3D game!) Others have already made the same suggestions I would make.

It's a great prototype - keep working on it and it could be a really fun game.

Submitted(+1)

Pretty  good music and good controls. As someone else said, a feedback when hitting the reactors would be nice, the first time I tried I thought I was doing something wrong.

Developer

I definitely understand, also there were no in game instructions so It probably is pretty confusing just jumping in!

Submitted(+2)

Good job, it handles well, even with moving platforms. And the shooting and smoke particles look nice.

I think you could have given better feedback with hitting the reactors, some animation , sound or color change would be nice. Also a shadow drop shadow for the character would aid in platforming sections, even so they are not that hard and the jump feels nice.

Developer

I completely agree with about the feedback! I totally wanted to make some awesome water gushing sounds and give the reactors some cool art. Thanks for the feedback!

Submitted

I couldn't get the Linux or the Windows (through wine) versions working.
Stating: "... BadLength (poly request too large or internal Xlib length error) ..."

Developer

Oh no! Are you using an integrated graphics card?

Submitted

Why yes, I do. I'll see if I can try it with another one later.

Developer(+1)

I also have some 32 bit build now that might work hopefully!

Submitted

Unfortunately it gave the same problem.

Jam Host(+1)

I see the same problem on Linux with an Nvidia GTX 670MX card. It's the first time I get this with a Godot game, but thankfully we have the source code so I'll investigate, it must be an engine bug.

Jam Host(+1)

I could confirm the bug when running from source with a Godot build from the master branch, so I've opened https://github.com/godotengine/godot/issues/19716

Jam Host(+1)

Well it's an engine bug but it happens because you're trying to load a ridiculously large PNG as icon. Change it to a normal 64x64 or maybe even 512x512 PNG and it should work fine.

Developer

Oh gotcha that makes a lot of since! Thank you for looking into that for me!