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I couldn't get the Linux or the Windows (through wine) versions working.
Stating: "... BadLength (poly request too large or internal Xlib length error) ..."

Oh no! Are you using an integrated graphics card?

Why yes, I do. I'll see if I can try it with another one later.

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I also have some 32 bit build now that might work hopefully!

Unfortunately it gave the same problem.

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I see the same problem on Linux with an Nvidia GTX 670MX card. It's the first time I get this with a Godot game, but thankfully we have the source code so I'll investigate, it must be an engine bug.

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I could confirm the bug when running from source with a Godot build from the master branch, so I've opened https://github.com/godotengine/godot/issues/19716

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Well it's an engine bug but it happens because you're trying to load a ridiculously large PNG as icon. Change it to a normal 64x64 or maybe even 512x512 PNG and it should work fine.

Oh gotcha that makes a lot of since! Thank you for looking into that for me!