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A jam submission

CemempireView game page

-Rule the Underworld-
Submitted by Tunadel — 26 minutes, 18 seconds before the deadline
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Cemempire's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#73.5693.727
Originality#83.4823.636
Controls#92.6982.818
Fun#112.6982.818
Theme#133.1333.273
Overall#142.9163.045
Audio#211.9152.000

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot version
3.1

Source
maybe, if anyone interested in some serious spaghet code

Game description
-Conquer the Underworld with you army of the undead- DON'T OPEN THE DECK

Controls
Directionals to move and Mouse

Discord username
@tunadel

Participation level
maybe 6? I don't remember- but first time on my own

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Comments

I'd be very much interested in serious spaghet code!

Submitted

Recommending to a friend. Wish there was music, but everything else was solid. 

Interesting mix between two genre. I was a bit confused at first (clicked on the deck, got stuck), but I eventually figured out how to play. Not sure if the game is well balanced yet, but the mechanics are still interesting. I like the minimalism of its core: health, attack, range, and that's it. With more "extreme" cards and better AI, it could give some interesting strategies.

Submitted(+1)

This really need a tutorial, or at least some explanations on this page. I initially gave up because of that, but I'm happy I tried again later :)

So if anyone reads:
- to play click on the non-black grave in the center of the screen (DON'T CLICK THE CARD DECK RIGHT AWAY)
- at first you need to deploy armies. Click on the deck at the bottom left to pick an army, then click on that army to deploy it on the ground.
- move selected armies (highlighted in blue) with arrow keys
- fight by clicking on a enemy in your range
- the goal is to attack the enemy base until it looses its 4 hearts.

A mix of tower defense, card game, and turn-based strategy. It's an interesting concept, and the ingredients of a good game are there. Right now it is a bit rough though, levels are not very interesting, the IA simply rushes to your base… but I'd love to see it refined and expanded as I believe there is good potential.

Submitted(+1)

Cool game! You could add the description how to control the game on your game page too (i found out about arrow keys to move a bit late, it s only explained here at this rating page). The graphics look very nice.

(2 edits)

Nice attempt at combining card battles with turn-based strategy! The graphics are well done given the time frame, although I feel the light flashes can feel a bit annoying. I would like some music to go with the experience. It would also be good if you allowed the game to be scaled beyond phone size.

The gameplay is fun at times, but I feel the ability to see enemy stats is seriously needed, else the first run through any map is mainly guesswork. It feels especially cheap on level 3 where the "werewolves" can attack your base from halfway across the screen, because (for me, at least) werewolves trigger the image of savage melee warriors, not lightning bolt wielding sparkmagi. Aggro also seems to be the only viable strategy because the enemy is able to spam creatures endlessly, while your deck (that consists of only creatures) is very thin in comparison.

The game is easy enough to figure out but I feel that the process would be a lot smoother if there was a tutorial.

I think the idea has potential but this is probably not it's best execution.

Submitted

I'm trying the windows version, and can't do anything except clicking on the deck, and then this come out:


Submitted

Same for me.

Submitted

You have to click on non-black grave in the center of the screen.

Submitted

Ah, I see. Thanks for the info Phildjii.

(+1)

Fun little strategy game! Nice entry, I wish the game would  have saved my progress though. :)