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Maxfield
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It's fun to have the character jump when I hit the spacebar in the Tutorial screen, and it's a nice addition when you can remap keyboard button, the gameplay fits the theme very well, I feel holding an overpowered gun while trying to defeat an overpowered big enemy. The enviroment desctruction is feel nice. My only complaint is the three bullet for the entire game, so I can't reload it even when I restart the level.
Really nice and great game, it's fun to play it and have a high replaybility, the theme fit very well, the shuriken, ninja, jump and other stuff, there are a lot of enemy variation, the music is relaxing and a perfectfor the game that need to think your way through before you act. The only thing that doesn't fit is I don't see where the overpowered theme fit in. I would like to see future updates in the future, maybe another char with different sets of skill.
Nice graphic, solid and fun gameplay, it have good replaybility, the hitpoint is on the ship, that is very good and creative design, it fit the theme very well with temporary overpowered missile, the only thing for me is what Erased Entity said, it need to get harder as you go, maybe not heal as much, otherwise, it's a very cool game.
I didn't understand the game, why is my hitpoint keep drained but I didn't hit any planet, and it still draining even when I hit the planet, or the ice bucket, the control a little bit too "slippery" in my opinion. But the menu and everything else is quite polished, and I think the overpowered theme is the destruction of the sun? it fits very well.
I suggest that the player cannot die on the tutorial level? I don't want to repeat the tutorial when I'm lose but I want to try other class, The game quite interesting and simple but the tutorial have to many thing to read at first, maybe it could be made into several tutorial starting from basic through expert and introducing the feature gradually? It's just my opinion anyway.









