This jam is now over. It ran from 2019-05-10 04:00:00 to 2019-05-19 04:00:00. View results

Welcome to the Godot Wild Jam which starts the second weekend of every month. 

Whether you're a person who likes to go wild,  a casual game dev, Godot fan, or you just stumbled upon the engine recently and would like to have a go at it, then this is the event for you.

Join us on Discord!

Interested in using the Godot Wild Jam logo in your game as a splash screen? Go to this Google Drive and download: Godot Wild Jam Logo


DISCLAIMER: We encourage participants to build from the master branch to continue stress testing the engineWe understand this is not for everyone but believe that the usage would be invaluable to making Godot even better! If you find a bug, please report it by opening an issue on the GitHub repository.

  1. Using the released Godot 3.1 will not incur a deduction in judging.
  2. If you are new to Godot, we suggest using version 3.1 for a stable experience.
  3. Reusing existing code and assets is allowed.
  4. Follow the theme.
  5. Have fun!

Submission Details:

  1. Please export your game to be played on all 3 of the PC platforms (Windows, Apple, and Linux) Required
  2. Mention what version of the engine you used. Required
  3. As this is a game jam focused on learning, please feel free to upload your source in a zip file or share a github link. Optional

Latest Godot build - Build for Mac OSX, Linux and Windows + export templates with every update to master (bleeding edge), provided by iFireGames

Official Godot download page

Members of the community and public will be judging games on the following:

> Theme: How well does the game adhere to the chosen theme?

> Fun: Was it fun? Enjoyable?

> Controls: How smooth is the game? Are the controls clunky or intuitive?

> Graphics: Does the game look good? Does the art style fit the type of game? Is the pixel art charming?

> Audio: How is the music? Does it fit? What about the sound effects?

> Originality: Were you pleasantly surprised by some game mechanic or design in the game?


All submissions
Browser playable (5)
Windows (21)
macOS (19)
Linux (19)
Android (2)

No submissions match your filter

Heracles goes deep into the Underworld to capture the Hellhound Cerberus
Play in browser
1. Build pipes. 2. Harvest lava. 3. Profit.
An energetic and creative 2d platformer, with gravity shifting mechanics.
The lengths you'll go, when you want that latest video game.
Play in browser
Find the escape from the underworld!
Play in browser
Descend rapidly, guns blazing.
You are Charon, ferryman of the underworld. Dead souls need you to cross the river Styx.
Kill the crime underworld leader.
Play in browser
Entry for the Godot Wild Jam 9
made in 2 days instead of 4
A 1v1 one button game in the Underworld
FPS where the player has to hide from demons (Wild Game Jam #9)
2D Pixel art Puzzle Platformer Game inspired by '00 flash games.
Very simple space shooting game.
Souls, I summon thee.
Interactive Fiction
Complete all the levels to get the reward from Lucifer.
A zombie game with an interesting mechanic for Godot Wild Jam 9. The graphics are still prototypes
How long can you go
-Rule the Underworld-
Use spells, kill waves of enemies
Play in browser
An old-school atmospheric adventure in the mythological Styx River with an experimental narrative layer.