simple yet engaging mechanics that mix things up nicely to keep it fun without being repetitive. the variety of little challenges adds a lot, and the pathfinding skulls are a nice touch! as mentioned already it would be nice to have an animation to warn players of falling stalactites, i found myself pre-firing at all the stalactites on the ceiling to avoid having to shoot them at the same time as the skulls to keep from getting overwhelmed. random generation, upgrades for your cart, and enemy types could make this into a full game. overall, it’s a solid, well-made game with great art and lots of potential. great work guys!
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PHANTOM PANIC's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #24 | 3.640 | 3.640 |
Fun | #25 | 3.160 | 3.160 |
Originality | #35 | 3.320 | 3.320 |
Overall | #43 | 3.000 | 3.000 |
Accessibilty | #47 | 2.560 | 2.560 |
Graphics | #48 | 3.200 | 3.200 |
Controls | #59 | 2.720 | 2.720 |
Audio | #73 | 2.400 | 2.400 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.3.stable
Wildcards Used
It's Broken; Pursurer
Game Description
You've fallen into a haunted mine and are trying to escape with your riches.
How does your game tie into the theme?
Your in a haunted mine shaft with a huge ghost chasing you.
Source(s)
https://github.com/slabrant/gwj74
Discord Username(s)
glasstacojar, smiley_bonez, kurioshopp
Participation Level (GWJ Only)
2 (this is my 3rd)
Comments
I like the art! I think it would be good to include the controls in the description below. I couldn’t figure out how to fix the cart at first. I would have liked some BGM or variation in the audio to make things more interesting. Overall good job!
Thanks so much for the compliment! I forget to put the controls in the game description because I’d already put them in the game controls menu…
As far as the BGM, I had something, but for some reason I had a hard time getting it to loop. It’s also pretty quiet because I didn’t want it to be obnoxious. I guess I went too far the other way…
Nice and simple mechanics all combined and mixed well to avoid major repetition. Did get impatient at one point and fell back down onto the cart without being able to clear the way which did end my run. Other than that though this is a solid game. Great work!
As others have mentioned, the last challenge would really have benefited from a checkpoint just before, so that players didn’t have to wade through the starting challenges again and again…
Sorry about that! It would have been nice to have a game that most people could beat without having to get overly frustrated.
Simple, effective and fun! Nice! I could see this being pretty cool as an endless game as well.
I like the variety of little challenges in the gameplay. Thought there could be a little more clarity in prompting the player on some of the controls etc. since I found myself unsure of how to perform certain tasks the first time. But nice overall!
Thanks for the feedback!
I guess I assumed people would check out the controls before playing. But something that would have made it clearer that you could shoot would be a little gun that pointed toward the cursor, and “Right Click/E to Fix”, etc. In hindsight it wasn’t clear enough. I think I’ll have to have a couple play-testers the next time around.
Managed to get the cup at the end! Really fun game would be nice to see this expanded in the future.
I really like the concept of this game, I think to maximise it having randomized generation for each run and making it restart, or having checkpoints along the way would be cool. Cart upgrades like a ram would be cool. I was impressed that the floating skulls have pathfinding.
Including an upgrade system would have complicated it a bit, but making the cart take less damage from each rock or other obstacle would have gone a long way. The lack of balancing we did before we called it “good enough” was a major issue for the full release.
As far as random generation, that was one of our original ideas, but had to be cut due to time. I haven’t set it up before, and I didn’t have to time to learn and implement it.
Fun game. A small animation to indicate stalagtites about to fall would be nice. Overall, good game.
At the last minute we added the fake stalactites without any way to distinguish which were fake. When I watched people play the game that hadn’t before, I realized it was really frustrating that there wasn’t any way to tell them apart! It should blink or some particles could fall, etc, and I’m sure it would have made it much more enjoyable!
It didn’t quite feel right with only as much feedback as the game had, but oh well.
We were planning to have some skeletons that hopped onto the cart and walked around and beat it up, but we ran out of time for that too.
Someone suggested an enemy that crawled out of a hole in the ground and you could knock a spike onto them to fill the hole before they got out. It would be something that we would add if we continued to work on the game.
And thank you for the congratulations. <3
Well that was fun! Great presentation, mostly good sounds, could have used some more effects though.
Thanks very much for the feedback! I was hoping to get to a point where I could make the guy blink when he got hit, but I ran out of time - as we all say… My friend has some really cool animation effects that I wanted to implemented something like: https://itch.io/jam/godot-wild-jam-74/rate/3041841
And thanks very much for playing! If there’s anything else, please send another message. We’re learning and it’s nice to hear what can be improved on.
Fit the theme perfectly. There wasn't a lot of feedback for the player e.g. when the projectile hits something, when the rock falls on the train. Good knockback effects though. Needs a few more sounds effects and ambiance. Maybe add save points, too. Great job!
Save points make a lot of sense! The game was too short Friday night and when it was made much longer, I didn’t think that it would be pretty annoying having to restart every time. Thanks for the feedback and for playing!
As far as the ambiance, I’m curious if you can tell what classical song is playing in the background. I distorted it with a bunch of effects in Audacity, so most of the time it’s pretty hard to tell.
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