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The Halls of Howard's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #46 | 3.333 | 3.800 |
Audio | #47 | 2.894 | 3.300 |
Controls | #55 | 2.807 | 3.200 |
Accessibilty | #59 | 2.368 | 2.700 |
Originality | #60 | 2.894 | 3.300 |
Overall | #62 | 2.756 | 3.143 |
Graphics | #71 | 2.719 | 3.100 |
Fun | #74 | 2.280 | 2.600 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.3
Wildcards Used
It's Broken, Pursuer
Game Description
Run around a mansion fixing doors and avoiding ghosts
How does your game tie into the theme?
You are constantly being haunted by a spooky ghost, however you can sometimes haunt him back
Source(s)
N/A
Discord Username(s)
Cogginson
Participation Level (GWJ Only)
1 (this one)
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Comments
This game was truly made by bald men
I feel like a stereotypical game journalist since I was literally incapable of passing the second part of the tutorial level. Gave it a solid 5 minutes with pretty much 0 progress. Wish the essence that I need to pick up didn't fly off in random directions :(
Yeah I get that, it was kind of a silly design choice. The game probably would’ve been better without the random direction on essences. Pretty much everyone (including me) seems to think this game is too hard, so next time I will focus on making something more accessible.
Nice, I really liked the mini-games while being chased. I found the game pretty hard though
I don't know if high difficulty was your intention but I'm really struggling to get past the part with two tasks and the ghosts you have to jump on to get back on top. I would love to play further to see what the other levels are like but I think the game is too precise with its moves for me right from the start.
Yeah I do actually agree with you, that specific obstacle was pretty needless and I kinda just threw it in there without much thought. If you’re still curious to try more, the intent was that you jump on the bottom one without double jumping and use the double jump to get on to the top one. That’s also the last level in the “tutorial” so you could also skip it when you start the game.
The game is meant to be decently difficult, but in retrospect I should have included some options since I do think that the whole game is probably too hard. (You’ll probably see why that is)
nice, like the trail the player leaves. yes it lacks art, but it makes it up in gameplay