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Ghost Tears's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Controls | #2 | 4.033 | 4.033 |
Accessibilty | #2 | 3.833 | 3.833 |
Fun | #3 | 4.267 | 4.267 |
Overall | #5 | 3.795 | 3.795 |
Audio | #5 | 3.967 | 3.967 |
Graphics | #16 | 3.967 | 3.967 |
Theme | #26 | 3.633 | 3.633 |
Originality | #62 | 2.867 | 2.867 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.3
Wildcards Used
It's Broken, Through the Teeth, Pursuer
Game Description
Haunted survival gunbuilder
How does your game tie into the theme?
The game ties into the theme as the player attempts to survive a haunted mansion. Even the shop keeper seems a little haunted.
Source(s)
N/A
Discord Username(s)
Rinth, Sparkplugx
Participation Level (GWJ Only)
2
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Comments
Cool and very intuitive game. I expected manual reloading to be very annoying at first, but it actually felt quite refreshing compared to all other shooters. Having a shop is a neat idea. The art and sound effects are simple but work great together and create a nice and coherent whole.
I do however have 1 nitpick as I managed to soft lock my self on wave 5. I eliminated all hostiles leaving only me and a non-combatant alone in a room, and I since refuse to execute a non-combatant, and the doors won't open unless I do, so I'm pretty much stuck.
Made it to wave 25! It's a surprisingly well-balanced experience, with an equally surprising amount of depth to the upgrade choices and possible builds. I would have liked the early game to have some more variety, maybe starting with some money or having cheaper starting upgrades so you can get started on upgrading right away rather than after room 3 or so.
I also noticed a few of minor issues, nothing that hindered gameplay though. Those issues were:
1. Sometimes the bone-chuckers would just not chuck bones? Seemed to be in certain rooms, I think pretty consistently in the top left room they would just kinda walk around.
2. The center room seemed to not have a shop? Made me think it was a chance thing for each room to have a shop but no, that seems to be the only one without it.
3. The wall at the bottom of each room, while looking cool and adding some legitimacy to the space, would often cover up enemies. I found myself walking into that blocked area sometimes and would run into an unseen enemy, which didn't feel great. You may make the perspective sort of even more top down, like The Binding of Isaac.
Ultimately, I really enjoyed this game! I could see this expanded with more weapon upgrades, enemy varieties, and perhaps a more involved story or some kind of end game.
No shop in the center was a purposeful decision, the other noted things are real for sure.
Glad you enjoyed the upgrade system and thanks for playing!
This game nails the feeling of Enter the Gungeon. I love it! I just wish there was some type of conclusion at the end.
This game nails the feeling of Enter the Gungeon. I love it! I just wish there was some type of conclusion at the end.
Really fun little arcade action. The Reload animation is just great and overall sfx and audio is well done.
This game is great!! Feels like "Into the Gungeon" and "Binding of Isaac" had a Godot baby. Such a well made game and if you guys go further into making this an actual game, I'd definitely buy it!
Some feedback:
The bottom wall blocking the player was very annoying, lost a lot of my health due to not being able to see the enemy
Wish you could've had multiple upgrades and it gets very out of hand like Binding of Isaac
Ammo tracker could've been a bit nice, especially in the early stages
Player health not showing in shop, this would've been nice as there was times where I entered the shop, I didn't remember what my health was, so I wasn't sure if I should've bought a health potion and then left the shop. This then leads to my next point
Single access shop, because of my previous point, there was times where I just didn't get to buy anything cause I had to leave the shop to check my health
Not sure how the "it's broken" and "Through the teeth" were used in this game
Would've LOVED a boss fight after I had my 'build'
I felt like the shotgun muzzle was the strongest option, felt like I had way more projectiles and the range didn't really get hit that bad.
Overall, stunning game guys! Very well done!!
Thanks for leaving such detailed feedback! I agree on the bottom wall. If expanded, game would go in the ridiculous build direction with upgrades, you can already achieve some pretty broken stuff with rifle bullets, shotgun muzzle, burst module but I want there to be more. Health in the shop would be a massive QOL addition, perhaps if we made it so the shop doesn't close after you leave that would be nice. "It's broken" was the gun starting in a weak state, and "Through the teeth" was going to be the shopkeeper ending up being the final boss. I ended up scrapping that as gameplay more important. Again thanks for writing such a thought out message.
Really fun game. Probably the most fun one in the jam that I've played and/or seen. Love the SFX for shooting, the click when you're out of ammo, and the reload. The aiming and shooting feels super smooth, game has perfect performance, and just for extra completion points, there's basically a full options menu.
The game is polished enough it feels like I'm playing a demo for a full product more than a jam entry.
<3 Thank you for playing!
Thanks for making it! I love Enter the Gungeon, and damn if it doesnt remind me of it in the best way.
I know I said I wouldn't leave a comment but I am anyway! I just wanted to say that this was a very fun entry. I really enjoyed the gun building mechanics. They allow for a wide variety of builds and customization. Excellent work!
This was really fun and well-polished, I think the overall flow is the best I encountered during this jam, it really got me into that endless just-one-more-round mood.
There are two suggestions for improvement I could recommend based on my experience:
Overall, very fun game, congratulations!
Thank you for your detailed feedback! Means a lot.
Very nice gameplay loop and I like the gun building mechanic. The upgrades were very unique and allowed for multiple builds. The gameplay was simple and intuitive and reminds me of vampire survivors with a different premise.
I felt like the weapon should have automatically reloaded on 0 bullets left. I also think there could be more vfx/sfx to enhance game feel.
Overall, great game!
This was a lot of fun! Gets real challenging in the later waves. The reload animation was satisfying and I like the drawback of it taking longer with higher ammo capacity nice way to balance things. I do wish that the enemies had a brief window between when they spawn and can hurt the player. Found myself just running into an enemy that had just spawned in right in the direction I was moving when trying to avoid the ghosts.
One of my favorites so far! Your team did a great job!
Thanks for your feedback! The game does currently prevent them from spawning too near you, but perhaps widening that radius or making a spawn animation where they cant hurt you would work... I really like that idea, thanks. Perhaps I will implement it if I make a post-jam version of the game.
Good game. I like the reload animation and the art style.
Thank you!
I normally don't like a lot of games of this genre though it took me playing for a lot! ahah great job!
Loved the art and the upgrades
Awesome, glad to hear!
This had the most fun game loop of any of the games I've played so far. I liked that you could build your own gun and make an overpowered automatic shotgun that fires rifle bullets.
It would be nice if there was something to aim for once you've got all the upgrades you want, for example the shopkeeper could sell a key to escape the haunted mansion for 500 tears.
Thank you! I had planned to add a final bossfight against the shopkeeper once he gets enough tears from you... maybe I'll make a post-jam version with that..
The reloading animation is super satisfying and I really like how fast paced the game is. I really wish there was more depth (different enemies or one or two bosses) though. A bullet indicator would be very helpful. Great job game though!
I'd really love to have made a boss for the jam. Ended up having to cut the feature due to the time limit sadly. :(
Good RogueLike/dungeon crawler game. Upgrades are nice. Gameplay is satisfying. The only thing I would've liked is a bullet indicator.
For sure, would have helped with the bigger mags. Maybe an auto reload upgrade?
Nice game! Reload animation is goated! The only thing i want is more! More upgrades, enemies, a story and some other weapons and you could have a game on your hands! (Just remember to keep it original!)
Thank you! I am considering adding the final boss and finishing out the story post-jam. There were many planned features which I had to cut to focus on gameplay loop.
LOVED the death sound. <3
A very hard game - I wish I could tell what an upgrade would do before I bought it. I saved up for the rifle bullet (which kept getting more expensive for some reason), then when I bought it I found out it didn’t fly very far. I died just after. :/
Other than that, 10/10
Skill issue. Thanks for playing!
Great job! All the elements were really well done, esp that reload anim. I would have loved gamepad support and some diversity in the rooms but it's a solid entry; I definitely should be in bed instead of playing more...
Yeah the original idea was to theme each room, e.g a Library, a solarium, a dining hall, etc. Sadly ran out of time to add more art. I'm glad you enjoyed the game!
Some nice hybrid of TBOI and 20mtd, also I love reload animation so much