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Path Forger's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1 | 4.343 | 4.343 |
Accessibility | #3 | 3.657 | 3.657 |
Audio | #4 | 4.086 | 4.086 |
Controls | #4 | 4.143 | 4.143 |
Graphics | #10 | 4.371 | 4.371 |
Overall | #11 | 3.857 | 3.857 |
Originality | #45 | 3.657 | 3.657 |
Theme | #121 | 2.743 | 2.743 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2.1
Wildcards Used
Hardcore
Game Description
Dive into the chaos and navigate through timed obstacles with your trusty hook
How does your game tie into the theme?
Forge your path
Source(s)
Not open source
Discord Username(s)
franco31415
Participation Level (GWJ Only)
This is my first time
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Comments
omg this looks so professional, everything is spot on, the sound design, the graphics, the game feel and the gameplay, great job!
Also, I find it funny how forced yet genius "forge your path" sounds. Like, "why didn't I think of it that way?"
I'm glad you found the interpretation of the theme funny! Thank you for the comment
Really cool! Love how you jump straight from the menu into the game, and it's all immediately clear. As others have said everything is incredibly polished, and the randomness of the segments is a great touch even if it brought a little bad luck sometimes. Great job!
I'm happy to know that you liked the menu-level transition! Thank you for the comment
real fun to play, amazing sounddesig, ramps up in difficulty very quickly. there can be some situations where it feels like rng ends your run unfairly. i assume this would be mitigated slightly when playing on mobile since I'm not as accurate with my mouse as i probably could be on a touchscreen. I would play this regularly on commutes & similar if this was to be released on mobile
Couldn't agree more with your feedback, and I'm glad to hear that you would play it on mobile! Right now, it's an unknown territory for me, but it seems like I should give it a try. Thanks!
Very good! As everyone else has mentioned, I really admired the level of polish here.
If I had to complain about something it would probably be that it's a bit too difficult. I had a hard time getting past the "harder" obstacles and they tend to present themselves a bit too early. Allthough I'm playing on a laptop touchpad, and I imagine it is a bit easier on a phone screen, which I would assume this game was designed with in mind.
Hey! Thanks for the shoutout, Dennis! Totally onboard with your feedback! So, about the game... I originally planned it for mobile down the line, but I was unsure how exporting to HTML5 would go, and I had concerns about mobile compatibility. That's why the controls in the game jam version lean towards PC. But hey, after exporting the project, I found out it's still playable on mobile too!
By the way, I'm not brave enough to play the game with a touchpad.
This game is so polished and as others have mentioned a really cool mobile game. Decided to test this on my phone and everything worked. That's pretty cool. Congrats on the submission and good luck with getting into the game industry. I find myself in the same boat as you haha.
Happy to hear that! and good luck as well
Are you a professional mobile app developer? The polish on this is insane. The color scheme is perfect, the music is perfect. The "juice" on the feedback of the connections to each points is on point. It's already ready for a proper release to mobile for sure. I can see myself pulling this out to play on a short commute. And are the snippets procedurally generated? Or are they randomly slotted in from a fixed arrays. Either way, its fresh to not keep repeating the same puzzle scenes (I played multiple times). Sublime entry.
Your comment made my day! And it's 10:30 AM in Argentina.
I guess that I'm far from being a professional mobile app developer, but I have quite a lot of experience with games! I'm studying computer science but my main hobby is game development.
I can see that you noticed everything about the details of the game, I really tried to make something simple and polished. Glad you liked the color scheme, music and the feedback of the connections.
The game level is procedurally generated, made up of "LevelSegment" and there are 3 types of level segment: easy, medium and hard. The idea is that the game is built randomly with pre-defined level segments (I guess that there are around 30 level segments). The difficulty of the level is increased by picking more difficult segments, considering its category, but also by moving the obstacles that are contained in each LevelSegment faster. The only parameter for difficulty is the score.
It was quite difficult to ensure that the level progression is fair enough to the player when there are so many different LevelSegments. But still, I think that I managed to get something interesting with the levels!
Can't thank you enough, I'm really trying to become a professional developer in the game industry one day, and your comment tells me that I'm in the right path.
Thank you so much!!!!
Love this! Such a simple but well fleshed out concept. Very nice and responsive and great effects.
Wow awesome game! This feels so polished and complete already. The music is great, and I especially like the game-over menu music. Graphics are all super clean and clear. Amazing work!
The movement responsiveness really makes it fun to play. Nice feel to all the animations. Also very challenging! The "wall of death" was really troublesome when I hit a few of the timed obstacles where I was forced to to wait for alignment before I could proceed. Not sure if it was possible for me to get past more quickly before getting caught!
Also plays super well on mobile!!
Really nice work :)
The wall of death was one of the challenges that I didn't manage to get 100% right. The game needed something to push the player upwards, and I decided to add the wall of death, I'm aware that alongside with the random level generation you could get these alignment level segments and perhaps die because of the wall. If you know the wall well enough it's possible to get around that situation, but it increases the learning curve, which is something that shouldn't have a major impact in this game.
Thank you for the positive and critical feedback! I'll keep this in mind for future updates.
The game is an amazing hypercasual and very well-made. I would definitely spend hours playing it on the train or when I need to kill some time. But I found it a bit off-theme. If it weren't for the title, I think it wouldn't have any connection to forge. But the game is very good, congratulations.
I appreciate the positive and theme related feedback. And I agree that perhaps I put a wild spin on the topic. I've honestly been wanting to do something like this for a long time, but I know this game doesn't stand out in the "theme" category, in fact I'm surprised that your comment is the first to talk about it.
Thanks for the feedback!
The game has a really snappy feel to it and is thus super satisfying to play. I also loved the variety of obstacles. Would make for an awesome mobile game! Great job!
Thanks for playing! I spent quite a lot of time trying to make it satisfying and adding obstacles, so I'm glad it paid off in the end!
Cool game. Reminds me of a similar game on a mobile app called plato, very fun
Thank you! Haven't heard of it. I'll check it out
A very polished game, feels very smooth and juicy to play! I got a score of 167 after a few runs. Feels like it would fit perfectly in mobile.
167! You are first on my mental scoreboard. I really wanted to implement a scoreboard, but well, you know that's a matter of time.
Thanks for the feedback.
This game feels so smooth. Its a super simple but enjoyable concept and was extremely intuitive to play. I wish I was better at the game so I could see some of the more difficult obstacles!
- Jedi
Thanks Jedi! I'm sure that you are good enough at the game, it's just the level progression that should be improved. I'll keep this in mind for future updates and projects. Again, thank you!
- Franco
THE JUICE
Really addicting game, would totally have this on my phone. Really love the particles and shaders effect
The polish and feeling are unmatched. I would have this on my phone any day of the week. Play it in Calculus class and not be ashamed.
Haha that's why I made it. I always enjoyed this kind of simple games
Thanks for the comment and good luck with calculus!
Final highscore: 43
Very sleek and polished UI. And I'm amazed from the variety of different levels :)
Thank you! In case you are interested in more technical details, there are no "levels" in the game, there are sections that are randomly picked taking into consideration the player score, and then put together to increase difficulty. I guess that was the most challenging part of making the game. I'm glad you noticed that!
Had a ton of fun, well crafted and well programmed. The random generation could use a tiny bit of work to be a bit more fair to the player, but playing feels super fulfilling. Are you gonna release this on mobile? I could play all day lol. Great job!
I'm really glad to hear that you enjoy the game! Your positive feedback truly brightens my day. If I do end up releasing it for mobile, I'll definitely keep you in the loop since that's the platform I'm targeting. Thanks a bunch for your support!
Came back to play again, got 64!
You got it! I'm happy to hear that you enjoyed the game enough to play it again :)
simple but clean and stylish! hook mechanic was enjoyable, and i liked the color scheme
Thank you so much!
What a clean great game. I played a few times, got up to 55. I love the mechanic, It was challenging, if their was any criticism the procedural generation of the nodes sometimes you get lucky and can get a 10+ straight up no obstacle run making random luck factoring in maybe too much for the high score.
I agree with you about the level generation, there is a lot tweaking to do! Thank you for the feedback.