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A jam submission

Polymorph!View game page

Control an evil wizard who polymorphs adventurers for money!
Submitted by Ravaen — 6 hours, 23 minutes before the deadline
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Polymorph!'s itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#273.5504.200
Originality#513.0433.600
Audio#542.5353.000
Overall#562.7173.214
Theme#573.1273.700
Accessibility#642.2822.700
Fun#662.2822.700
Controls#672.1972.600

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.2

Wildcards Used
Transmutation, Getting Rich

Source
https://drive.google.com/file/d/1F2W3rNUsW3lys7j49_pRyftYsX3p2R9G/view?usp=sharing

Game Description
You are an Evil Wizard on a quest to gain enough gold to purchase a new tower. To do this, you must polymorph your enemies into animals you can sell for profit

Discord Username
Ravaen#0001, Kamik Azi #4422

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Comments

Submitted

Interesting game! Nice idea with the fountain, a lot of bigger games could borrow it as a solution from situations when you just miss couple of coins!

Art is pleasant although I wish walking animation would look more like walking and not just wiggling. And footsteps SFX is kinds weird, it took time to understand what this boomy sound represents.

Game systems are good! There's some progression and some management, but I wish game had its own mouse cursor because I didn't know if it actually affects range of throw.

Good work.

Submitted

The art style and music were very good, the controls were smooth, but had to figure them out myself. Overall fun, but the potion throwing is kind of flunky, i couldn't really hit the hero with the potions and then i ran out and had to restart the game...

Submitted

I love the art style! Very cute sprites. Combat was a bit difficult, which would have been okay, but it felt a bit rough to force the auto quit on death, especially since on Mac the load time was really long

Submitted

Very cute pixel art, really love the tower design and great UI immersion. The game description did not mentioned about having to use mouse to guide the potion, took me a while to understand. the wizard dies fairly easy, so the auto quit game becomes a little annoying, would prefer something like a restart or retry function.

Submitted

Super cute entry, congrats!

  • cool intro,
  • nice way to immerse to UI,
  • great idea for the transmutation
  • clean controls

What I really missed is some sort of an indicator arrow showing where the potion will end up. It was a bit confusing at first but it became much easier after I was able to figure it out.


P.S. A quick technical question:

How do you add downloads to the submission itself?

Developer(+1)

Sorry about the linux version not working, this was the first game ive made so im sorry that u didnt get to try it. for next time ill make sure to fix it though.

Submitted

Great, it looks like you were just missing the pck file in the linux export. Just make sure to put both files next to each other and upload a zip file with both files (or choose to embed the pck file in the executable from the Godot export options).

Submitted(+1)

Linux version not working because missing pck file. Seems like we had similar ideas lol

Submitted

there's an option on Linux and windows export to embed the pck file into the executable. right now i can't run the game since its missing.

Submitted

Aesthetics are great. Especially the wizards home looks great. Though the “battlefield” feels empty. Archers seem a bit strong or I am just bad :)

Liked the music.

Controls are a bit clonky.

Overall had fun transmuting and selling animals to the vendor

Submitted (2 edits) (+1)

it seems that the pck is missing on linux

Error: Couldn't load project data at path ".". Is the .pck file missing?
If you've renamed the executable, the associated .pck file should also be renamed to match the executable's name (without the extension).