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44pes

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A member registered Jan 25, 2019 · View creator page →

Creator of

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Nice, thanks for the information dustdfg . I just added it.

I'm glad you liked the game, thanks for playing it

Really fun game, well done.

Nice graphics!

Thanks!! Glad you like it.

 

Thanks!!

This way you have to play the game again if you want to read to them. No, seriously, that was the only quick and easy solution I could think of at the time, at first I had a Timer but I didn't like having to wait to stop seeing the message.

The game is simple to play and the graphics and music make the game stand out. Good job.

Thanks! That was just the intention of the messages

Thanks!

The song is the first one that I do in all my life and I love that you notice it, I know it is short but believe me if I tell you that for those 30s that the song lasts I spend more than 3 or 4 hours. Composing music is more complicated than I thought.

ah ok, thanks for the reply. I thought it was something related to a bug or some kind of weird movement

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Thanks for playing even though the Z and X keys are not together on your keyboard. The game has 2 or 3 very difficult levels and with your handicap it had to be like hell, sorry. (-_-;)

Can all of you QWERTY gamedevs please respect that there are keyboard layouts where Z and X are not next to each other

That's one of those little things that no one ever counts on.

I suppose you mean the level that leads to the room where the super jump is, yes, it is difficult, but you can always go the other way, that is why I left that level in the game XD

thx!!

Yes, I think I know what kind of controls you mean, ejejeej I hate those kinds of controls  o(╥﹏╥)o  , but lately I see them in a lot of games. I grew up with Mario and a jump button and a shoot/run button is what I'm used to.

I think the solution would be a configuration window for the controls.

Thank you for answering.

Thanks for the feedback

What didn't you like about the controls? I'm just asking because I want to improve them.

Thanks for playing

My only concern is the controls are a bit off, but all in all it was a fun game.

How do they seem a bit off? Just asking because I want to improve them.

What does the large number mean, though? XD

Lol nothing, I just wrote random numbers to see if anyone was trying to find meaning for them.


At first I was going to write coordinates of something funny in google maps but after 15 min searching, I thought it would be interesting to see what would happen if I put random numbers.

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It has happened to me again :)

Im on linux by the way


Very creative, the game is fun but after a while I just started pressing without reading :)

it was a rock with blue crystals

hahaha yes 6219562471912 is quite difficult, I reached the same conclusion when I tested it. I left it that way because it is not necessary to go through that room, I thought that people would turn around and try it from the other side XD

Good game but picking up and placing items is really messy.

On the other hand I reached a point where the hero can't kill the enemy and the enemy can't kill the hero and therefore I can't move on to the next day (◕︵◕)

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it seems that the pck is missing on linux

Error: Couldn't load project data at path ".". Is the .pck file missing?
If you've renamed the executable, the associated .pck file should also be renamed to match the executable's name (without the extension).

when I press space the game does not load

Thanks!!

I was a bit worried that maybe no one would make it to the end because some of the rooms are very difficult, but knowing that at least one person has made it to the end makes me very happy

| Pretty polished game! I kinda wish the flying was a bit faster.

Thanks. If you catch enough "+ speed" power ups the speed will increase, that's why I made the plane start with a slow speed. If you want to go faster from the start, check the credit window and use the cheat codes.

| seemed like using a controller was only partially implemented. I tried using it and it seemed like if I moved the stick slightly up or down, it wouldn't register left or right.

With my gamepad it works fine, maybe it's a gamedap model thing. Try to reconfigure it in the configuration window. But I would not be surprised if something was wrong in the code XD

| also,  very interesting crt shader. did you create that yourself?

No the shader is not mine, in the credit window you can see the link to the creator of the shader. I tried to create it myself but with the limited time I gave up and used this one.

- CRT Shader: https://github.com/hiulit/Godot-3-2D-CRT-Shader

????? it does have checkpoint

Thanks. I'm glad you'll enjoy it.

Thank you!!.
Shoot power reduces waiting time between shoots. At the beginning you shoot twice and after 1.5 seconds you shoot twice again, if you use a +shoot the time is reduced by 0.5s. With 3 +shoot you shoot without stopping.

Thank you.

When I make a game the same thing always happens to me, after so much testing it ends up looking easy and I usually make it more difficult :(

Thanks. Bread is the best XD

Thanks!!!!

Thanks XD

Great game and fun to play, It reminded me of my old NES games.
Good job.

Thank you, I'm glad you liked it

Thanks

150000 !!!  nice score

Thanks :)

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Cheat codes can be found on the credits screen. To activate them, type the word while playing.


Windows and mac versions are untested, I hope they don't break :)

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Thanks, I'm glad you like it.

For the generation of the tracks I used a very simple algorithm and from time to time the last segment runs out of room to continue growing and therefore the tracks vary in size.

As it is a jam I made the base of the game and then I keep improving it little by little. In the list of tasks to do I still have: make the tracks circular, improve the AI and make it multi-player. But time runs out fast in a jam :(

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Thanks for the comment.
Yes, the tracks are procedurally generated and the AI is a mess ajajaja